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Author Topic: Brawler vs Lasher  (Read 15687 times)

Dri

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Re: Brawler vs Lasher
« Reply #30 on: May 06, 2017, 06:46:52 PM »

In regards to the TT Brawler, I feel Alex simply forgot to upgrade its flux stats...

Quote
high-spec flux conduit upgrades performed

That is right from its description...so where be them flux spec upgrades? :O
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Megas

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Re: Brawler vs Lasher
« Reply #31 on: May 06, 2017, 07:01:01 PM »

To add to Megas' comment, after a certain point you're making so much money that paying for a common frigate with common weapons is a drop in the bucket.
Frigates may be a drop in the bucket.  Weapons, on the other hand, drop in the bucket is irrelevant if you cannot find the weapons for sale in the first place.

As for making money, depends what you do.  If income is from bounties, it is a bit slow, unless you can knock several out in a row.  Even then, it is easy to spend a million quickly, but not so easy to make it back.  (If I was swimming in money, then I would restore my ships and not use clunkers.)  If you take Surveying gravy train, well, cost is probably no object.
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StarGibbon

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Re: Brawler vs Lasher
« Reply #32 on: May 06, 2017, 07:17:01 PM »

To add to Megas' comment, after a certain point you're making so much money that paying for a common frigate with common weapons is a drop in the bucket.
Frigates may be a drop in the bucket.  Weapons, on the other hand, drop in the bucket is irrelevant if you cannot find the weapons for sale in the first place.

As for making money, depends what you do.  If income is from bounties, it is a bit slow, unless you can knock several out in a row.  Even then, it is easy to spend a million quickly, but not so easy to make it back.  (If I was swimming in money, then I would restore my ships and not use clunkers.)  If you take Surveying gravy train, well, cost is probably no object.

Income from bounties is insane, if that's all your fleet is trying to do. I don't touch survey or salvage, except as mission requires (sometimes Ill run scanning missions just to grind rep points), and not a single point in industry. I typically have over a million cred in bank with nothing to spend it on.  I've got a ton of ships in storage that I dont need, but didn't want to pass up the chance to buy them.  Just take enough ships to safely defeat the bounty fleets the game is currently generating, and the minimum fuel ships it takes to round trip the missions, and thats it.

Income only slows when you're running a fleet thats trying to do too many things at once. You can still make money doing that because the game provides so many supplemental opportunities for income, but when your fleet bloats up like that you *have* to avail yourself of those opportunities to stay profitable, and fuel/supply becomes increasingly cumbersome to manage.

« Last Edit: May 06, 2017, 07:20:50 PM by StarGibbon »
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Megas

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Re: Brawler vs Lasher
« Reply #33 on: May 06, 2017, 07:40:14 PM »

Restoring a capital is close to a million.  Same for restoring half a dozen Tempests.  I have no problem burning through millions of credits if I really wanted to.
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StarGibbon

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Re: Brawler vs Lasher
« Reply #34 on: May 06, 2017, 08:21:08 PM »

Restoring a capital is close to a million.  Same for restoring half a dozen Tempests.  I have no problem burning through millions of credits if I really wanted to.

Just buy them for much cheaper?  I didnt say all I ever made in the game was a million cred--I said thats just the loose change I have lying around on average after I have afforded all the weapons and ships I could possibly need, including all the weapons you keep describing as rare, and I did that only by flying bounty missions with an efficient fleet.  I keep an astral and apogee and a phase ship of every stripe in storage because I dont need them.

If you're heavily invested in the industry tree, you surrender your economic/logistical advantage from it by restoring ships, essentially wasting the points you invested. If you want to use fully functional ships, there are better investments for that.  If you *didn't* invest heavily in the industry tree, D-ships will not be efficient to use, and should be avoided anyway. Restoration only makes sense for the rarest and most difficult to find ships, and probably not at all for a dedicated industry fleet player.

I'm not trying to knock the way you choose to play the game. My *only* point here was that bounty missions are not slow income, if youre specced to do them efficiently. You can make crazy money running any kind of mission without touching industry/salvage/survey.
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Embolism

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Re: Brawler vs Lasher
« Reply #35 on: May 06, 2017, 10:18:12 PM »

In regards to the TT Brawler, I feel Alex simply forgot to upgrade its flux stats...

Quote
high-spec flux conduit upgrades performed

That is right from its description...so where be them flux spec upgrades? :O

Maybe skins can't affect flux stats. At least I haven't found a way.

A workaround could be to make the Flux hullmods built-in for the TT Brawler. Can also benefit from a hullmod that extends medium/large energy hardpoint range that stacks with ITU (I say large because I'm thinking it might also be added for the Sunder, to make it more like... well, more like Ion Cannon frigates from Homeworld).
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Megas

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Re: Brawler vs Lasher
« Reply #36 on: May 07, 2017, 06:42:31 AM »

@ StarGibbons:  Aside from Onslaught, buy them cheaper is not an option because they are NOT available most of the time.  Without commission I only have access to two indie military markets, and Nortia is not big enough to sell Astral.  In addition, they require cooperative relations, which I did not have until I started grinding bounties after I hit the level cap.  I kept seeing that Onslaught for sale that I could not buy due to lack of relations.  By the time I could buy one (due to relations), I recovered four Onslaughts, plus one Onslaught XIV.  There was no need to buy an Onslaught, but to wait for rarer ships.  The four Onslaughts have disposable weapons so if I lose one in battle, fine.  The Onslaught XIV will be restored one day and be given rare stuff.  If that dies, it is a game reload moment.

I found a Conquest at Nortia the other day, and I bought that, since that seems to be a rare ship few fleets use.

Tempest is definitely one of those ships that are rare in shops, but common in enemy fleets that favor high-tech.  I recovered about six Tempests.  I never found that many for sale in a single game ever.  It costs over 100k to restore, but since they are glass cannons, I leave them damaged because I do not want to pay another 100k to restore if one dies.

Legion seems one of those ships that are hard to find for sale (except maybe for Hegemony commissioned players), but one everyone uses.  Even the pirate faction use Legion as their capital ship.  I recovered three or four too.  I would like one undamaged.  I could restore one, but I am waiting for one to be offered for sale at the indie markets.  I am still waiting.

Also still waiting for Paragon to appear in indie market.  I am definitely waiting for Odyssey to appear for sale... or in another bounty fleet.

And no, I will not clean out shops for force restocks (which I cannot afford to do now).  Not when there is recovery and restoration.
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xenoargh

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Re: Brawler vs Lasher
« Reply #37 on: May 07, 2017, 11:42:44 AM »

Brawlers need about 30 speed and a bit more acceleration, then they'd be fine. 

Damper Field fixed their single biggest issue, and with ITU, a Brawler can engage even Cruiser-sized stuff and be an irritant, if it has a bit more speed.  Problem is, they're simply too slow to be useful past early game; they just can't dodge missiles well enough and they can't get out of bad firefights fast enough, turning them into bricks running Damper Field constantly until they're dead.
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SCC

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Re: Brawler vs Lasher
« Reply #38 on: May 07, 2017, 11:48:07 AM »

They don't have to dodge missiles if they can't tank reapers... In my experience they can survive until rest of my fleet helps them, which I can't say about lashers.

TaLaR

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Re: Brawler vs Lasher
« Reply #39 on: May 07, 2017, 11:52:41 AM »

Brawlers need about 30 speed and a bit more acceleration, then they'd be fine. 

That would make Lasher obsolete. Less speed than Brawler, inferior flux stats, inferior weapon range.
Kind of same goes for many other frigates, to lesser degree. 130 base speed Brawler is too good.
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Deshara

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Re: Brawler vs Lasher
« Reply #40 on: May 07, 2017, 12:22:11 PM »

Brawlers need about 30 speed and a bit more acceleration, then they'd be fine. 

Damper Field fixed their single biggest issue, and with ITU, a Brawler can engage even Cruiser-sized stuff and be an irritant, if it has a bit more speed.  Problem is, they're simply too slow to be useful past early game; they just can't dodge missiles well enough and they can't get out of bad firefights fast enough, turning them into bricks running Damper Field constantly until they're dead.

Corvette escort solves my Brawler problems, even if SS AI has trouble making good use of a strike shuttle escort
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