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Author Topic: Maneuvering Jets  (Read 4672 times)

Deshara

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Maneuvering Jets
« on: May 04, 2017, 01:34:28 PM »

should work in a flameout. It's the only ship system that doesn't run in a flameout, and it has middling use in combat and outside of combat, and it'd be really cool if it were an auxiliary thruster to keep ships that have them from a death sentence from a single flameout.

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BillyRueben

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Re: Maneuvering Jets
« Reply #1 on: May 04, 2017, 03:01:10 PM »

Burn Drive? Plasma Jets? Not sure if there are others but if your ship system augments your engines and your engines and burnt out, you shouldn't be able to move.
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tinsoldier

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Re: Maneuvering Jets
« Reply #2 on: May 04, 2017, 03:13:50 PM »

Burn Drive? Plasma Jets? Not sure if there are others but if your ship system augments your engines and your engines and burnt out, you shouldn't be able to move.

I agree with you on Burn Drive/Plasma Jets, but technically Maneuvering Jets is animated as if it uses separate dedicated thrusters so OP's request isn't terribly unreasonable for that perspective.  Just sayin'.
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Megas

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Re: Maneuvering Jets
« Reply #3 on: May 04, 2017, 04:12:36 PM »

Maybe have Maneuvering Jets instantly repair flameout, but no extra speed.  In other words, if flamed-out, repair engines, else add speed for the duration.  Sort of like Heretic's (FPS) Tome of Power.  Normally, it powers up your weapons, but if you were turned into a helpless chicken, it turns you back into a human sidhe.
« Last Edit: May 04, 2017, 04:14:31 PM by Megas »
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tinsoldier

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Re: Maneuvering Jets
« Reply #4 on: May 04, 2017, 04:14:11 PM »

Burn Drive? Plasma Jets? Not sure if there are others but if your ship system augments your engines and your engines and burnt out, you shouldn't be able to move.

I agree with you on Burn Drive/Plasma Jets, but technically Maneuvering Jets is animated as if it uses separate dedicated thrusters so OP's request isn't terribly unreasonable for that perspective.  Just sayin'.

Actually, for the comedy value, should make it so that igniting Burn Drive when flamed out makes a big ass plasma vapor explosion and doubles the effect.
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King Alfonzo

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Re: Maneuvering Jets
« Reply #5 on: May 04, 2017, 05:12:14 PM »

The SCY mod has a similar system for it's civilian ships, so if it get's ganked you can more easily escape.

TrashMan

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Re: Maneuvering Jets
« Reply #6 on: May 05, 2017, 01:23:24 AM »

should work in a flameout. It's the only ship system that doesn't run in a flameout, and it has middling use in combat and outside of combat, and it'd be really cool if it were an auxiliary thruster to keep ships that have them from a death sentence from a single flameout.

Sounds about right.

Manouvering thrusters are, generally speaking, separate from main propulsion.
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Vind

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Re: Maneuvering Jets
« Reply #7 on: May 05, 2017, 06:03:29 AM »

They separated yes but they cant move ship alone without main thrust so it is logical they cant be activated on engines flameout.
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Aeson

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Re: Maneuvering Jets
« Reply #8 on: May 05, 2017, 07:41:36 AM »

they cant move ship alone without main thrust so it is logical they cant be activated on engines flameout.
Maneuvering thrusters on a spacecraft should very much be capable of moving the ship without support from the main drive engines. What they're unlikely to be able to do is move (or more accurately accelerate) the ship quickly.

Incidentally, the same can be true of seagoing ships, especially if the maneuvering thrusters are intended to assist with docking in awkward locations.
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Vind

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Re: Maneuvering Jets
« Reply #9 on: May 05, 2017, 08:13:59 AM »

Why small jets should move ship instead of main engines? It is not a second engine set they just turn ship and help with movement a little for a limited time. This subsystem require engines to work why it shouldn't?
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tinsoldier

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Re: Maneuvering Jets
« Reply #10 on: May 05, 2017, 09:12:22 AM »

Why small jets should move ship instead of main engines? It is not a second engine set they just turn ship and help with movement a little for a limited time. This subsystem require engines to work why it shouldn't?

They're just arguing that the ability should help "turn the ship and help with movement a little for a limited time" even if the main engines are out.  Obviously, if the main engines are out then the total max speed and maneuverability would be less than it ordinarily is but it would be better than nothing. 

Keep in mind, we don't really know how these ships are designed and arguments based on realism only go so far.  OP was raising the issue particularly because the Maneuvering Jets ability is a pretty weak ability and is one of the few that doesn't work when flamed out.  By allowing the player to acquire minimal maneuverability when flamed out but firing off the ability, it adds value to the ship ability.
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Megas

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Re: Maneuvering Jets
« Reply #11 on: May 05, 2017, 11:05:55 AM »

Honestly, I think Maneuvering Jets is one of the better, more useful systems a ship can have, at least for those that can mount long-range weapons.
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