It looks like I may be the only one who prefers 0.2. I actually prefer to start my new games with as few ships as possible, and forcing me to start with a fleet when all I ever really want are one or two ships is a bit much. Also, I had a lot of fun starting off in a Tempest last game. While the new version is well-written and provides a more fleshed-out role-playing experience, I feel much more limited in my choices. Anyway, great work on the mod! I'm still enjoying .2!
Well, everyone has a different way to play, that's for sure!
And it's one more thing I need to think about when it comes to further work on this mod - thanks for the feedback!
The new narrative is both amusing and very in keeping with the setting. It'd be a shame if it went away entirely.
I am also very much a fan of the wannabe pirate comedy start option, and so naturally chose it because reasons.
I actually prefer to start my new games with as few ships as possible
As much as I love destroyer starts in order to skip things I don't like, this guy has a point.
Maybe next version could have a range of choices at the first step, and at every point along the way you have the option to refuse any further "help" and just start with whatever you have picked so far. This also helps make the Condor quandry above a little easier to solve.
Also a good opportunity for the dealer to offer some smug comment about overconfident kids these days etc...
Glad you're enjoying the format!
As for the smaller start, I think it's definitely to be thought about. One method I had considered is, instead of starting right away with ship options, give the player a "Fleet Difficulty" option (say, "Beginner", "Normal", and "Challenge") which then gives them three different sets of options (with some possible overlaps where necessary) with ships at what I would consider to be those difficulties.
That would be separate from the "Campaign Difficulty" of course. This just says, "Oh, I'm new / I want a more relaxing start, start with a slightly bigger fleet, maybe some more money, with more run-of-the-mill easy to understand ships," while the Challenge difficulty would be more of "Give me a notably difficult set of starting ships and make me work for survival."
Thoughts?