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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: Newbie Guide Thread/ FAQ  (Read 306727 times)

GigaVivian

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Re: Newbie Guide Thread/ FAQ
« Reply #345 on: April 10, 2020, 10:56:37 PM »

I've got my own problem to ask too. Some of my fighters are not engaging the enemy even when I switch from Regroup to Engage with Z. It's weird as half of my fighters do, the Intercepter wing, but my Support wing stays by my ship, despite their Engagement/Support range being the same. Is it because of their role? Even the AI/autopilot can't make them attack.

Edit: Answered my own question by changing their roles and tag in their wing_data.csv from Support to fighter, now they are attacking, problem solved.
« Last Edit: April 10, 2020, 11:17:13 PM by GigaVivian »
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AxleMC131

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Re: Newbie Guide Thread/ FAQ
« Reply #346 on: April 11, 2020, 01:37:04 AM »

I've got my own problem to ask too. Some of my fighters are not engaging the enemy even when I switch from Regroup to Engage with Z. It's weird as half of my fighters do, the Intercepter wing, but my Support wing stays by my ship, despite their Engagement/Support range being the same. Is it because of their role? Even the AI/autopilot can't make them attack.

Edit: Answered my own question by changing their roles and tag in their wing_data.csv from Support to fighter, now they are attacking, problem solved.

That's, ah, not a problem with the game, that's how Support fighters work. You may wish to change that back. (It's the AI tag, the thing in caps, that affects it.)

Support fighters are designed to stay near allied vessels and provide fire support from a distance. They aren't intended to venture forwards on their own and attack of their own volition. Note that you can target friendly ships and order your fighters to Engage, and support fighters will go and escort the ally.
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ChewySTL

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Re: Newbie Guide Thread/ FAQ
« Reply #347 on: April 27, 2020, 11:30:57 AM »

I recently discovered and purchased Starsector for my MacBook Pro. I just wanted to drop a thank you to the developers and for this thread for helping newbies to the game like myself. This game is an awesome tactical starship sandbox game that runs flawless and requires very little hardware resources to play. If I had one request, it would be to hopefully see it ported to the iPad in the future. If I could play it on my iPad I'd probably never put it down or get any work done. Great game and a great community.
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ISS Rubber Ducky

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Re: Newbie Guide Thread/ FAQ
« Reply #348 on: May 02, 2020, 01:44:49 AM »

I was wondering if the game scales the fleets of factions, pirates and bounties. 
Spoiler
Do they get bigger as your fleet gets bigger?  Do they get better ships as you get better ships? Is it based on time, or your level? Does it have nothing to do with you at all? I was doing the pirate bounties and I picked up one of those Legion ships as salvage in a system (not a prize of war) and not long after the personal bounties are all 200k+ with much larger fleets than me and multiple capital ships.  I'd just like some idea why it's happening because I can't really make money doing combat now and would like to go back to the fairly even fights that (for me) are win some lose some instead of being 4 and 5 stars that lock me out of bounty hunting.   
[close]
If it's time based or something I guess I need to get faster on my next run because I'm hemorrhaging money at this point.
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SCC

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Re: Newbie Guide Thread/ FAQ
« Reply #349 on: May 02, 2020, 01:51:43 AM »

Bounties scale based on how many of them you complete and slightly on how much time passed. The scaling is fairly wonky at the moment. You can try living off system bounties for some time (pirate raids can get huge) or go after pirate bases that go for below 200k credits (those are fairly easy to deal with).

dead_hand

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Re: Newbie Guide Thread/ FAQ
« Reply #350 on: May 02, 2020, 12:11:18 PM »

Bounties scale based on how many of them you complete and slightly on how much time passed. The scaling is fairly wonky at the moment. You can try living off system bounties for some time (pirate raids can get huge) or go after pirate bases that go for below 200k credits (those are fairly easy to deal with).

+1 to this. Watch the intel screen carefully. Sometimes pirates antagonize systems inhabited by multiple factions and it can happen that they both post a bounty in the same system. You get paid 2x :)
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Gordon_Freeman00

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Re: Newbie Guide Thread/ FAQ
« Reply #351 on: May 10, 2020, 01:17:15 AM »

Hey. Sorry to ask in this thread. Will tell you please. Previously, the game had a mod that added a faction of parasites. They captured ships and changed them. They did not have shields, but had powerful armor and acid weapons. Is there a similar mod now?
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Mondaymonkey

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Re: Newbie Guide Thread/ FAQ
« Reply #352 on: May 10, 2020, 01:22:05 AM »

Quote
They captured ships and changed them. They did not have shields, but had powerful armor and acid weapons.

Smells like a Space Pirates and Zombies game.

Are you sure it was a SS?
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Gordon_Freeman00

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Re: Newbie Guide Thread/ FAQ
« Reply #353 on: May 10, 2020, 01:46:08 AM »

Quote
They captured ships and changed them. They did not have shields, but had powerful armor and acid weapons.

Smells like a Space Pirates and Zombies game.

Are you sure it was a SS?
Yes, it was an early version of the game. Then it was one star system. But that fraction was interesting.
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Havoc

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Re: Newbie Guide Thread/ FAQ
« Reply #354 on: May 23, 2020, 03:46:10 AM »

hi, are there more skills than missile specialization working with missiles?

Advanced Countermeasures?
Target Analysis?
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SCC

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Re: Newbie Guide Thread/ FAQ
« Reply #355 on: May 23, 2020, 10:00:59 AM »

No, it's just Missile Specialisation. However, all weapon buffs from skills (except for weapon range) apply to missiles even if you don't take Missile Specialisation.

Havoc

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Re: Newbie Guide Thread/ FAQ
« Reply #356 on: June 01, 2020, 01:37:47 AM »

thx
is +dmg to shields also working with sabots?
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Mondaymonkey

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Re: Newbie Guide Thread/ FAQ
« Reply #357 on: June 01, 2020, 02:12:00 AM »

Can not be sure, but i think they are. However, difference is not too hight.
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SCC

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Re: Newbie Guide Thread/ FAQ
« Reply #358 on: June 01, 2020, 05:16:17 AM »

If a skill doesn't specify which weapon it affects, it affects all weapons, including missiles.

Burvjradzite

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Re: Newbie Guide Thread/ FAQ
« Reply #359 on: June 23, 2020, 10:41:57 PM »

Hello. Is this thing on? Ok.
So I've heard from several posts that ships can have not only aggressive type depend on officers or orders, but also a size kind of ai? Is it true that frigate with, say, same stats of destroyer, will act differently? I do a quick search in config and ship data in the game directory and didn't find any frigate_ai or destroyer_ai. I ask because I want to change destroyer ai to frigate ai to shrike and see how will it behave.
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