Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
In that case I suggest long range weaponry, like tactical lasers, rail guns, maulers, gauss cannons, etc. That way even if they try to attack you, you can keep up the pressure. Alternatively, you can use strike weapons like phase lances to quickly punish them when they get in close. Yet another alternative is to use fighters; if you have Diable installed, then you have a huge variety of useful fighter wings which can distract and hurt such hit and run tactics, just make sure you have a carrier on hand.
Hello!After a long time not playing, I've returned to have a look. I really enjoy everything that's been added over the years! I'm trying to get back into the ol' Onslaught and have been raising my reputation with the Hegemony slowly (at 50 atm.). I keep reading about "commissions" and that they're available from military stations in the Hegemony, but I can't find them. Are they random spawns? Do they require a certain reputation or fleet size to get? No matter where I go I can't seem to get one from the hegemony! What gives?
Huh! I'm currently at 50 positive rep, and have checked the mission tabs on several planets! It's always just different transport / procurement missions.Edit: I figured it out! I assumed my downloaded 0.7 version was up to date, which it was not. Now I am commissioned to the Hegemony. Onslaught here I come!
Um, I made dis.
What saddens me though is that mule and gemini have very low efficiency. Wayfarer is 2/3 as efficient as Shepherd (the closest to combat vs dedicated frigate freighter), while mule and gemini are roughly 36% and 28% as efficient in comparison to buffalo/tarsus.
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.