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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.9.1a] A Guide to (AI-Friendly) Ship Loadouts  (Read 77380 times)

SCC

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Re: [0.9.1a] A Guide to (AI-Friendly) Ship Loadouts
« Reply #15 on: December 17, 2021, 02:09:10 PM »

New break even points for Hardened Shields: 5667/11 333/17 000/28 333
Legend: SK = using skills, elite Ordnance Expertise and Flux Regulations. NP = not practical, even if possible.
Frigates that can reach it: Brawler (12 caps, SK, NP), Tempest (12 caps, SK, NP), Scarab (12 caps, SK), Omen (12 caps, SK), Glimmer (12 caps, SK) Hyperion (0 caps).
Destroyers: Sunder (15 caps, SK), Medusa (20 caps, SK, NP).
Cruisers: Fury (33 caps, SK, NP), Apogee (16 caps, SK), Dominator (20 caps, SK, NP), Champion (23 caps, SK, NP), Aurora (19 caps, SK).
Capital ships: Onslaught (34 caps, SK, NP), Conquest (15 caps, SK), Odyssey (46 caps, SK, NP), Paragon (15 caps), Radiant (15 caps).

tl;dr: put Hardened Shields only on Hyperion, Paragon or Radiant. Even with skills there are very few ships where it's practical to use Hardened Shields over just stacking caps.

Thaago

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Re: [0.9.1a] A Guide to (AI-Friendly) Ship Loadouts
« Reply #16 on: December 17, 2021, 02:47:32 PM »

Is this counting the effect that skills has of changing the breakeven point? Also, I'll note that hardened shields has other effects than just being more effective shield hitpoints: it raises the amount of HP regenerated per second by venting and reduces the chance of EMP arcing.
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RustyCabbage

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Re: [0.9.1a] A Guide to (AI-Friendly) Ship Loadouts
« Reply #17 on: December 17, 2021, 02:59:50 PM »

I don't think any skills change the breakeven point, merely make reaching it easier. And all those considerations are true and hopefully mentioned somewhere in the doc.

I need to rewrite it, I know  :'(

Thaago

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Re: [0.9.1a] A Guide to (AI-Friendly) Ship Loadouts
« Reply #18 on: December 17, 2021, 03:34:27 PM »

Ah, right you are! I had my multiplicative/additive jumbled in my head.
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SCC

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Re: [0.9.1a] A Guide to (AI-Friendly) Ship Loadouts
« Reply #19 on: December 17, 2021, 10:37:58 PM »

Also, I'll note that hardened shields has other effects than just being more effective shield hitpoints: it raises the amount of HP regenerated per second by venting
While that is true, I think I would rather my ships' PPT than HP.

Also I edited my previous post on the basis that I underestimated a few frigates

Lortus

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Re: [0.9.1a] A Guide to (AI-Friendly) Ship Loadouts
« Reply #20 on: April 01, 2022, 10:11:09 AM »

I am honored and thankful for the inclusion of my guide here. Much appreciated.
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RustyCabbage

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Re: [0.9.1a] A Guide to (AI-Friendly) Ship Loadouts
« Reply #21 on: April 04, 2022, 06:21:25 AM »

I am honored and thankful for the inclusion of my guide here. Much appreciated.
Seems like a decent enough guide, and more importantly is properly updated for 0.95.1 in the mean time.  ;) Thanks for writing it.
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