So, you can now install the hullmods "Nav Relay" and "ECM Package" on civilian ships, with is supposed to be an initiative to send them into combat and make them more tangible. For me this initiative seems insufficient, definitely not enough to risk my valuable freighters and tankers.
So, some ideas for alternative hullmods:
- Rescue shuttles. Hullmod that saves crew from destroyed ships. The effectiveness could be relative to the max crew of the ship it is installed on, to give an imitative to deploy passenger ships into combat. You could basically have a makeshift hospital ship that way.
This would help one of the weaknesses of using d-hulls, there are skills to mitigate crew losses from damage, but not from destroyed ships.
- Emergency field service shuttles*. Hullmod that expands the CR of all frigates. An unfortunate side effect of peak readiness time is that frigates are not reliable in big battles, because they will run out of time/CR before the battle ends. That is not just bad for your fleets combat performance, but also annoying, because you have to interrupt the fight to retreat them.
If you could deploy a civilian ship that helps frigates prolong their peak readiness time, it would mean that they can participate for the duration of an entire big battle. And that without getting a time bonus in engagements where the operate alone, allowing them to kite and negating the point of their timer.
Frigates with delicate machinery/high maintenance should probably be exempt from this.
* edited from "teams" for clarity