Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 4 5 [6]

Author Topic: [0.95.1a] Green Knight Security (v3.0)  (Read 154639 times)

Metadane

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.9.1a] Green Knight Security (v2.0c)
« Reply #75 on: October 30, 2021, 01:01:37 PM »

If it's dead it's a shame, really liked this mod and always had these ships in my faction.
Logged

Cpt.Sirius_Jones

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Green Knight Security (v2.0c)
« Reply #76 on: December 25, 2021, 02:56:01 PM »

It has to be dead. I havent seen anything from the author in forever.

Shame.

A Volkov - Green Knight fleet would have been bad ass.
Logged

delverge

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Green Knight Security (v2.0c)
« Reply #77 on: December 01, 2022, 07:58:49 PM »

alright, minusudn,
i'm ready to send you 100$ by paypal, if you're able to finish this mod.
This is my final offer , answer me via mail for further questions.
Logged

delverge

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Green Knight Security (v2.0c)
« Reply #78 on: December 01, 2022, 08:00:44 PM »

alright, minusudn,
i'm ready to send you 100$ by paypal, if you're able to finish this mod.
This is my final offer , answer me via mail for further questions.
Just send me your paypal address via private message.
Logged

A_Random_Dude

  • Captain
  • ****
  • Posts: 269
    • View Profile
Re: [0.9.1a] Green Knight Security (v2.0c)
« Reply #79 on: December 02, 2022, 01:27:06 AM »

Not sure the forum rules are ok with that.
Logged

MinusUdn

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.9.1a] Green Knight Security (v2.0c)
« Reply #80 on: December 18, 2022, 05:26:06 PM »

all right I'm not dead I will try my best to update it, I didn't knew people liked this mod so much, I thought everybody forgot about it after a while
Logged

theDragn

  • Captain
  • ****
  • Posts: 325
    • View Profile
Re: [0.9.1a] Green Knight Security (v2.0c)
« Reply #81 on: December 18, 2022, 06:02:13 PM »

all right I'm not dead I will try my best to update it, I didn't knew people liked this mod so much, I thought everybody forgot about it after a while

All that needs to be done to bring it up to the current version is changing the compatible starsector version in mod_info.json and removing old skill IDs in your faction config. None of the scripting changes affect any of your code.

(that guy has apparently messaged at least a few other mod authors to try and get it updated, including me)

MinusUdn

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.95.1a] Green Knight Security (v3.0)
« Reply #82 on: December 21, 2022, 12:30:53 PM »

updated to [v3.0]

-v.3.0 updated to work on version 0.95.1a-RC3, thanks to the generous patronage of user delverge

I will try my best to add more content to the mod shortly, but for now it works on the latest version, if there is any more incompatibility let me know and I will try to fix it as soon as I can.
Logged

Rafs

  • Ensign
  • *
  • Posts: 24
  • Metafalica is love, Metafalica is life.
    • View Profile
Re: [0.9.1a] Green Knight Security (v2.0c)
« Reply #83 on: February 23, 2023, 12:09:49 PM »

all right I'm not dead I will try my best to update it, I didn't knew people liked this mod so much, I thought everybody forgot about it after a while

You underestimate our love for this mod, this is always a must in any of my games, I had lost hope at this point, so glad you and GSK are back.
Logged

Rafs

  • Ensign
  • *
  • Posts: 24
  • Metafalica is love, Metafalica is life.
    • View Profile
Re: [0.95.1a] Green Knight Security (v3.0)
« Reply #84 on: November 18, 2023, 07:50:39 AM »

Has anyone tested the mod with the new version? I am tempted to simply bump the version in the files but I don't want this to suddenly brick late into the game.
Logged
Pages: 1 ... 4 5 [6]