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Author Topic: What are you favorite Dominator builds?  (Read 12561 times)

NinjaPirate

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What are you favorite Dominator builds?
« on: May 01, 2017, 08:03:50 PM »

I tried my hand at the Dominator, it did not end well. 



I tried running 2x devastators but I was most definitely not using them right.

What loadouts and hull mods do you guys recommend for this ship?
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Igncom1

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Re: What are you favorite Dominator builds?
« Reply #1 on: May 01, 2017, 08:11:11 PM »

I think you armed it with the 'flak' weapons rather then something with some actual bite.

As for ship mods, I've been using integrated targeting and converted hangers only for my destroyers/cruisers/capital ships. Giving me range, an escort interceptor and lots of flux capacity/vents to use.

The AI really seems to appreciate the extra fighter cover and flux, with the range simply being good all round.

As for my frigates, I give them integrated targeting and manoeuvring thrusters so they can scoot about the battlefield dodging stuff and working with their extra flux caps/vents.

My carriers have recovery shuttles and more deck crews, whatever that's called. Not that they can't fit on more stuff but I do like a healthy shield flux capacity on my ships for emergencies.

Winning the flux war can be the first step to winning a battle.
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Dri

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Re: What are you favorite Dominator builds?
« Reply #2 on: May 01, 2017, 08:49:00 PM »

Well, back when you could get a lot more OP through skills I'd roll with 3 light needlers up front, 2 dual flak, 2 annihilator pods, 1 typhoon reaper launcher, 2x hellbore (or mjolnir cannons) and then the rest of the smalls would be a mix of vulcans/LAGs.

Hullmods were usually defensive ones (ITU a given of course) as I was sure to take officer skills that boosted mobility.
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NinjaPirate

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Re: What are you favorite Dominator builds?
« Reply #3 on: May 01, 2017, 09:20:06 PM »

I think you armed it with the 'flak' weapons rather then something with some actual bite.

As for ship mods, I've been using integrated targeting and converted hangers only for my destroyers/cruisers/capital ships. Giving me range, an escort interceptor and lots of flux capacity/vents to use.

The AI really seems to appreciate the extra fighter cover and flux, with the range simply being good all round.

As for my frigates, I give them integrated targeting and manoeuvring thrusters so they can scoot about the battlefield dodging stuff and working with their extra flux caps/vents.

My carriers have recovery shuttles and more deck crews, whatever that's called. Not that they can't fit on more stuff but I do like a healthy shield flux capacity on my ships for emergencies.

Winning the flux war can be the first step to winning a battle.

"Winning the flux war..." True story.  I really need the converted hangar mod, I have yet to find it.  It definitely felt like I was using flak weapons, although super huge flak weapons. 
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Voyager I

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Re: What are you favorite Dominator builds?
« Reply #4 on: May 01, 2017, 10:35:48 PM »

Too start with, you are flying the ship too aggressively and leaving your shields on too much.  The Dominator's biggest guns are in fixed forward mounts, it has very limited coverage for its rear arcs, and it turns incredibly slowly.  These traits mean that most builds will be standoffish rather than true brawlers, and you want to be planning your positioning well in advance to make sure you don't get outflanked.    Burn drive is a very powerful tool for mobility, but it will also happily give you all the rope you need to hang yourself if you use it to get into a situation you can't get back out of.

Your shield is very inefficient and most comparable ships will have better flux stats than you, so you aren't well-suited to winning flux wars with shields.  Stack armor and take advantage of excellent ballistic PD like Dual Flak to keep missiles in check even under flux pressure, and only engage your shields when you're about to take big hits of HE damage that you can't otherwise avoid.  This lets you dump all your flux into damage and overwhelm opponents even with nominally superior flux statistics to yours.  This is also one of the better times to use burn drive; if you have an opponent fluxed out and they're backing off to breathe, burn drive can force the engagement long enough to finish them off (and you had best believe that shield ships will not last long under the guns of a Dominator if they're capped out on flux).

You want to be actively turning your shields off if you're about to hits from light kinetics like Needlers that don't have any HE damage backing them up; they'll barely scratch the paint on your armor, while taking a huge hit of hard flux will cut into your damage output and might leave you stuck out if you need to throw your shields up to catch a bombing run.

In general, try to work with your fleet, because the Dominator is an easy ship to get mobbed in.
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Hussar

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Re: What are you favorite Dominator builds?
« Reply #5 on: May 01, 2017, 10:51:27 PM »

That's a loadout that stood well versus an officer-manned remnant battlestation. That my fleet had no chance versus that thing is totally a different matter to discuss  ::)

Spoiler
http://i.imgur.com/ToWpkD8.png
http://i.imgur.com/e4z62HD.png
(officer of course have skills boosting top speed, acceleration and agility, not to mention rest of the perks making armor stronger and that they benefit from that my character took Cord.Man. so this thing can have a combined +35% to speed on full deployments & reach ~45)
(also the officer can dissapate hard flux and with hardened flux conduits it does have +50% bonus during active venting so the process is actually blisteringly fast as for dominator)
(plus with hardened flux conduits it takes less on EMP damage so this thing can brawl with it's shields down and laugh for most of the time)
[close]

As for your vid well. Bad loadout & too aggressive as others have mentioned to you. Pilums are good support weapon but they're not a good choice for a frontline-brawling ship, they not only lack in punch but cost more OP in comparison to for example Typhoon launchers. Those cost half, are unguided but 15 reaper torpedoes are scary to any ship which have it's shields down or is close to overload thanks to IX autocannons. Speaking of ballistics, the main guns you chose are well... not good either for a ship of this type. Those are glorified area scorchers... kinda. Lots of fragmentation damage all around but not on the target itself, not that they even have power to do anything since frag does 25% to shields.

@Voyager: about flak, I have found single barreled flaks to be kind of better? They do just as good if not better in my experience, have slightly bigger range and cost 4pts less each. Rarely something will go past, but if it do, there are still dozens of vulcans all around to deal with it.
« Last Edit: May 01, 2017, 11:08:02 PM by Hussar »
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NinjaPirate

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Re: What are you favorite Dominator builds?
« Reply #6 on: May 01, 2017, 11:44:33 PM »

That's a loadout that stood well versus an officer-manned remnant battlestation. That my fleet had no chance versus that thing is totally a different matter to discuss  ::)

Spoiler
http://i.imgur.com/ToWpkD8.png
http://i.imgur.com/e4z62HD.png
(officer of course have skills boosting top speed, acceleration and agility, not to mention rest of the perks making armor stronger and that they benefit from that my character took Cord.Man. so this thing can have a combined +35% to speed on full deployments & reach ~45)
(also the officer can dissapate hard flux and with hardened flux conduits it does have +50% bonus during active venting so the process is actually blisteringly fast as for dominator)
(plus with hardened flux conduits it takes less on EMP damage so this thing can brawl with it's shields down and laugh for most of the time)
[close]

As for your vid well. Bad loadout & too aggressive as others have mentioned to you. Pilums are good support weapon but they're not a good choice for a frontline-brawling ship, they not only lack in punch but cost more OP in comparison to for example Typhoon launchers. Those cost half, are unguided but 15 reaper torpedoes are scary to any ship which have it's shields down or is close to overload thanks to IX autocannons. Speaking of ballistics, the main guns you chose are well... not good either for a ship of this type. Those are glorified area scorchers... kinda. Lots of fragmentation damage all around but not on the target itself, not that they even have power to do anything since frag does 25% to shields.

@Voyager: about flak, I have found single barreled flaks to be kind of better? They do just as good if not better in my experience, have slightly bigger range and cost 4pts less each. Rarely something will go past, but if it do, there are still dozens of vulcans all around to deal with it.

Thanks for the feedback and the pics of your favorite loadouts.
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Hussar

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Re: What are you favorite Dominator builds?
« Reply #7 on: May 02, 2017, 12:21:39 AM »

Thanks for the feedback and the pics of your favorite loadouts.

It's actually pretty much the only one I use (being honest I never ever really played much with dominators or enforcers before 0.8 as they were weak to my tastes - but not anymore)? No-nonsense approach - try it, hopefully you'll see a difference and how weapons compliment each other there. IX's drop shields & in general keep doing damage, LAG's are more for shooting at light craft & frigates that dare to stand in it's way (fast fire rate and generous front coverage), 3 reaper torpedo salvo do massive damage if not kills instantly, vulcans are there as a backup for the flak.

Actually, I would be interested to see how you'd would do with a loadout like this in a smillar battle. Just don't forget my build emphasizes on armor so don't be afraid to drop shields to shrug off kinetic damage (including the SABOT's).
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Hazard

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Re: What are you favorite Dominator builds?
« Reply #8 on: May 02, 2017, 01:07:33 AM »

Pilums are good support weapon but they're not a good choice for a frontline-brawling ship, they not only lack in punch but cost more OP in comparison to for example Typhoon launchers. Those cost half, are unguided but 15 reaper torpedoes are scary to any ship which have it's shields down or is close to overload thanks to IX autocannons. Speaking of ballistics, the main guns you chose are well... not good either for a ship of this type. Those are glorified area scorchers... kinda. Lots of fragmentation damage all around but not on the target itself, not that they even have power to do anything since frag does 25% to shields.

Pilums and Typhoon Reaper Launchers both cost 10 OPs. Devastator Cannons also deal explosive damage, not fragmentation, so theoretically they dish out a lot of punishment if you manage to get a salvo off on a bunch of shieldless/overloaded targets... which admittedly is rather difficult to pull of.
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Hussar

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Re: What are you favorite Dominator builds?
« Reply #9 on: May 02, 2017, 01:15:11 AM »

Oh right, but I think that you'll agree that pilums are kind of waste of space for a brawling ship like devastator. 3 reaper torpedo salvo on the other hand can cripple any ship if not vaporize (in a time which pilums spent on accelerating lol) :D

So are the devastator cannons really, they saturate the whole "aim cone" so even if target is without shields atm, all they have to do is stay at range to make most of salvo go to waste. But you're right, it's He not Frag. I just didn't found use for them that much so my mistake :)
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Hazard

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Re: What are you favorite Dominator builds?
« Reply #10 on: May 02, 2017, 01:34:41 AM »

I liked Pilums a lot in 0.72 when Missile Specialization/missiles in general were a bit OP, not quite sure yet how useful they're now in 0.8... But yes, for a Dominator I much prefer taking Reapers.
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Schwartz

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Re: What are you favorite Dominator builds?
« Reply #11 on: May 02, 2017, 02:11:50 AM »

I like 2x Mjolnir or Hephaestus, 2x HVD, 3x Annihilators and Vulcans in the small slots. Agility and range hullmods are a must. Keep the shields off if you can help it.
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Megas

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Re: What are you favorite Dominator builds?
« Reply #12 on: May 02, 2017, 05:10:07 AM »

Pilums are slow and easily shot down.  If you have Converted Hangar, and not enough OP, use (interceptor) fighters instead of missiles.  Fighters are missiles in a way, and are better than other regenerators now that missiles are easy to shoot down, and fighters distract better than Salamanders.  That said, Converted Hangar is locked behind commission (at least Tri-Tachyon), so getting that hullmod in the first place may be hard.

Devastator is a combo PD and assault weapon.  Against enemy ships, it works best at close range; you will not be able to snipe enemy ships very well with it - that is not its purpose.  Devastator fires a huge salvo, but has long reload delay, so it is not suitable as your only PD.  Devastator works best to supplement normal flak for anti-missile until you flux-lock your opponent, then move in for the kill and smash the enemy with Devastators.  Works nicely for a Legion.
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