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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: How can I command fighers?  (Read 27365 times)

agigabyte

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Re: How can I command fighers?
« Reply #45 on: May 11, 2017, 11:32:02 AM »

I'd still much rather have the option to command fighters manually, simply because it gives a better sense of agency. I haven't played the most recent version, yet, but in older ones, I'd often divide my fighters up for objectives (putting a good portion of them on defense of my most important ships, while having a wing or two of fighters escort my bombers, for example). This was one of the really nice parts of the combat for me, the micro-management of fighters to a specific degree.
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Dri

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Re: How can I command fighers?
« Reply #46 on: May 11, 2017, 01:38:17 PM »

Blech! Keep overt micromanagement out of Starsector.

Plenty of pure RTS games out there for that.
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Cik

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Re: How can I command fighers?
« Reply #47 on: May 11, 2017, 02:48:41 PM »

>keep overt micromanagement out of my fleet combat game

???

"overt micromanagement" as you call it is like 2 optional button presses at the start of a battle FYI

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BillyRueben

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Re: How can I command fighers?
« Reply #48 on: May 11, 2017, 04:54:22 PM »

So, are fighters supposed to bail on their carrier and run for the hills if a Full Retreat is used? That seems a little crazy.
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TaLaR

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Re: How can I command fighers?
« Reply #49 on: May 11, 2017, 09:01:04 PM »

So, are fighters supposed to bail on their carrier and run for the hills if a Full Retreat is used? That seems a little crazy.

Haven't used full retreat in 0.8, to see that myself. But with changes to how fighters function, it seems to be a bug now.
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Sarissofoi

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Re: How can I command fighers?
« Reply #50 on: May 12, 2017, 04:57:57 PM »

The biggest problem is not even lack of controls over fighters but that the logic behind how AI use them or even how they behave is kind of lacking.
If I assign carrier to attack enemy target it should actually attack it using fighters first not a face check it when fighters go attack someone else.
If I assign carrier to escort someone I expect that its fighters will be defending him not that carrier will put itself between escorted and enemy when fighters go fly away.
If I put carrier into support/assist mode(that not exist but should) I expect that carrier will use his fighters to assist supported vessel and attack targets its attack(mainly using its fighters).

To bad now AI use carriers like normal vessels and use its fighters in not coordinated way.

Igncom1

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Re: How can I command fighers?
« Reply #51 on: May 12, 2017, 05:09:01 PM »

I find that the AI uses it's fighters to run around the map, so never defending the carrier and leaving them vulnerable.

Which is particularly bad when the carrier is a battlecarrier, so the carrier AI tells the ship to spin in a useless circle while the fighters check to see if the enemies pd is still working.

But I'm sure I don't need to go onto the teeth pulling AI fencing and tedious battles where the only victory is waiting for the enemies CR to drop to zero.
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agigabyte

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Re: How can I command fighers?
« Reply #52 on: May 12, 2017, 05:26:30 PM »

Also, if I want a Carrier Flagship, I can't have my fighters attack anyone. I simmed a few battles today, and I couldn't kill an Eagle with a Carrier-Destroyer and two Frigates because nothing, even my own ship if I told it to attack and put it on autopilot, would actually attack. So, I was in a 1v1 with a smaller ship, rather than a 5v1. Commanding fighters directly just worked so much for smoothly in general. This glitch later stopped happening after a reload, but the fighters were still pointless against larger ships because I had to charge into battle rather than hang back and let my fighters harass.
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Thaago

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Re: How can I command fighers?
« Reply #53 on: May 12, 2017, 07:32:58 PM »

Also, if I want a Carrier Flagship, I can't have my fighters attack anyone. I simmed a few battles today, and I couldn't kill an Eagle with a Carrier-Destroyer and two Frigates because nothing, even my own ship if I told it to attack and put it on autopilot, would actually attack. So, I was in a 1v1 with a smaller ship, rather than a 5v1. Commanding fighters directly just worked so much for smoothly in general. This glitch later stopped happening after a reload, but the fighters were still pointless against larger ships because I had to charge into battle rather than hang back and let my fighters harass.

Use the z key to toggle fighters between regroup and engage.

[Edit] Also, were you telling your ships to attack with right click? Because on cruisers I believe that will default to 'Harass' when using frigates. Eliminate makes all ships suitably aggressive.
« Last Edit: May 12, 2017, 07:34:46 PM by Thaago »
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Techhead

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Re: How can I command fighers?
« Reply #54 on: May 12, 2017, 07:36:12 PM »

Also, if I want a Carrier Flagship, I can't have my fighters attack anyone. I simmed a few battles today, and I couldn't kill an Eagle with a Carrier-Destroyer and two Frigates because nothing, even my own ship if I told it to attack and put it on autopilot, would actually attack. So, I was in a 1v1 with a smaller ship, rather than a 5v1. Commanding fighters directly just worked so much for smoothly in general. This glitch later stopped happening after a reload, but the fighters were still pointless against larger ships because I had to charge into battle rather than hang back and let my fighters harass.

Use the z key to toggle fighters between regroup and engage.
To add on to Thaago, use the R key to pick targets for your fighters if you're piloting a carrier.
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Alex

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Re: How can I command fighers?
« Reply #55 on: May 12, 2017, 07:39:48 PM »

So, are fighters supposed to bail on their carrier and run for the hills if a Full Retreat is used? That seems a little crazy.

Haven't used full retreat in 0.8, to see that myself. But with changes to how fighters function, it seems to be a bug now.

Bug, fixed (just now) for .1 - thanks for mentioning it!


If I assign carrier to attack enemy target it should actually attack it using fighters first not a face check it when fighters go attack someone else.

Also bug, already fixed for .1.

If I assign carrier to escort someone I expect that its fighters will be defending him not that carrier will put itself between escorted and enemy when fighters go fly away.

Not how it works - if you order a carrier to escort something, it will hide behind that something while using its fighters.
« Last Edit: May 12, 2017, 07:42:18 PM by Alex »
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Sarissofoi

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Re: How can I command fighers?
« Reply #56 on: May 13, 2017, 05:03:19 AM »

Well my experience with carriers are different.
If put on escort they will lag behind with fighters flying anywhere but escorted target or if they catch up they behave often like frigates and try to 'protect' escorted target by putting themselves between them and enemy battleships.
Not even mention that I rarely see them assist escorted target with fighters and they rarely recall fighters to protect themselves when attacked.
Heck you can put carrier on eliminating somebody and they will try to chase him down and gun him with PD when fighters flying on the other side on the map.
If you mass enough fighters its little problem because they eat anything and spawn forever as AI can not see that they should charge and blown carriers instead of blowing fighters.
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