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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: What commands do you guys issue during larger fleet battles?  (Read 11641 times)

Allectus

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Re: What commands do you guys issue during larger fleet battles?
« Reply #15 on: May 01, 2017, 11:48:06 AM »

I used to issue a lot of orders before 0.8. Unfortunately 0.8 removed a LOT of orders and made it impossible to issue orders to fighters directly.  As a consequence it's impossible to assign a seperate position and target command to carriers so they get suicidal the moment you tell them to engage. IMHO, 0.8 has made the game much less tactical.

In 0.72:

  • Recon with interceptors to get the lay of the opposing fleet
  • Capture nearby points while waiting for intel
  • Rally a group somewhere between bulk of their forces and my back line to screen my carriers; just a delaying action.
  • Rally carriers behind escort group
  • Assault a mid point that is NOT the bulk of their forces; try to catch and eliminate one of their strike forces
  • Move my initial capture groups up as hunter/killer squads to capture lightly defended points, and take out stragglers/snipers/carriers. Support w/ fighter/bomber cover to let them punch above their weight (using fighter rally points to avoid flak).
  • Wheel my assault group into the flank of their main body while pushing up with my carrier escorts and coordinated bomber strikes
  • search and destroy to mop up
  • Throughout I may be reinforcing or assaulting different points where I feel it gives me an advantage


0.8: AI only flies in a deathball now and it can be very dangerous to break portions of your forces off with the carrier changes and lack of furtive [e.g. recon] commands. So it's much less interesting

  • Capture near points
  • Assign everything to escort me (no more recon command to get forward info, or easy ability to reinforce strike groups with fighters so lone frigates get toasted by fighters/assigning a carrier to defend makes the carrier suicidal....only option is to recon in force). Enemy fleet is likewise highly compressed
  • eliminate closest target
  • repeat

MUCH less satisfying in my experience.  I've actually regressed back to 0.72 for the time being.
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