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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Quick ship, weapon and fighter guides [0.95.1a]  (Read 110698 times)

Dri

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Re: Quick ship, weapon and fighter guides [0.9.1a]
« Reply #45 on: May 01, 2020, 03:13:05 PM »

Tbf, the Gryphon is a pretty forgettable ship, hah!
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ppc

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Re: Quick ship, weapon and fighter guides [0.9.1a]
« Reply #46 on: December 14, 2020, 05:32:59 AM »

BEAUTIFUL - thank you
I just started this game, do you think its still relevant?
Cheers!
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SCC

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Re: Quick ship, weapon and fighter guides [0.9.1a]
« Reply #47 on: December 14, 2020, 06:41:07 AM »

It is still up to date, yes.
Changes as of 2020-12-14: remade weapons to guide for presentation reasons, included RustyCabbage's loadout guide until he makes his own thread he did! http://fractalsoftworks.com/forum/index.php?topic=19611.0

SCC

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Re: Quick ship, weapon and fighter guides [0.95a]
« Reply #48 on: April 08, 2021, 09:56:38 AM »

There no longer are ruins in the core worlds that you can explore, as of 0.95a. Ship and weapon guides updated; no new fighters, so no changes to that guide.

DarknightK

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Re: Quick ship, weapon and fighter guides [0.95a]
« Reply #49 on: April 08, 2021, 07:02:36 PM »

Thanks for your continued support on these guides!
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WeiTuLo

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Re: Quick ship, weapon and fighter guides [0.95a]
« Reply #50 on: April 09, 2021, 06:59:42 AM »

Colossus used to be 3 fuel/LY, now it's 4 fuel/LY.
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SCC

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Re: Quick ship, weapon and fighter guides [0.95a]
« Reply #51 on: April 11, 2021, 12:17:49 PM »

Oops, missed that change. Thanks!

relmz32

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Re: Quick ship, weapon and fighter guides [0.95a]
« Reply #52 on: April 14, 2021, 04:12:00 PM »

The guide documents seem broken when I try to view them, is this something anyone else is seeing?

[attachment deleted by admin]
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IonDragonX

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Re: Quick ship, weapon and fighter guides [0.95a]
« Reply #53 on: April 15, 2021, 08:22:48 AM »

Feel free to point any mistakes and whatnot.
Link to the weapon guide.
I think you should remove that notation that says : "about beam weapons: most beams, except for Phase Lance and PD beams, have 1000 range." because I think beginners will assume that "beams" are the same as "energy weapons". Its better for them to look up the ranges instead of making assumptions.
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SCC

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Re: Quick ship, weapon and fighter guides [0.95.1a]
« Reply #54 on: December 22, 2021, 10:08:45 AM »

dammit alex, why do you gotta update this game so often and make me work, can't get a year of rest without all those people demanding I update this stuff
I think you should remove that notation that says : "about beam weapons: most beams, except for Phase Lance and PD beams, have 1000 range." because I think beginners will assume that "beams" are the same as "energy weapons". Its better for them to look up the ranges instead of making assumptions.
ok

Vanshilar

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Re: Quick ship, weapon and fighter guides [0.95.1a]
« Reply #55 on: December 22, 2021, 11:22:48 AM »

This is the first time I've seen a player ask that Alex change the release schedule to not-so-soonTM.
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