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Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 159088 times)

ASSIMKO

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #435 on: November 05, 2019, 08:36:00 AM »

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I_is_nublet

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #436 on: November 06, 2019, 06:42:57 AM »

Hi Trashman, I'm interested in using your mod in conjunction with a bunch of others. But your music file seems to be interrupting it:

Spoiler
59632 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [sounds/music//VNS - Oren Theme.ogg] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Another Portrait Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ApproLight,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Arsenal Expansion 1.5.3h,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Autosave,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Cari UI Lite,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Commissioned Crews,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DisassembleReassemble_v1.6.9,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ED Shipyard,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Extratential Lanestate Union,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Fix All Empty Planets,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Foundation Of Borken,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gates-Awakened,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interesting Portraits Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Kadur Remnant,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Leading Pip,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Luddic_Enhancement,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Save Transfer,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Ship and Weapon Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SkilledUp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SpeedUp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starship Legends,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Steelclad,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\tahlan,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnofficialNewGamePlus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Sector,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Ship Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\vesperon-1.2.0,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ToggleWeaponGroup,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\YRXP,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Audio Plus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ApproLightPlus,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [sounds/music//VNS - Oren Theme.ogg] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Another Portrait Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ApproLight,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Arsenal Expansion 1.5.3h,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Autosave,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Cari UI Lite,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Commissioned Crews,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DisassembleReassemble_v1.6.9,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ED Shipyard,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Extratential Lanestate Union,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Fix All Empty Planets,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Foundation Of Borken,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gates-Awakened,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interesting Portraits Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Kadur Remnant,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Leading Pip,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Luddic_Enhancement,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Save Transfer,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Ship and Weapon Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SkilledUp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SpeedUp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starship Legends,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Steelclad,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\tahlan,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnofficialNewGamePlus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Sector,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Ship Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\vesperon-1.2.0,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ToggleWeaponGroup,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\YRXP,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Audio Plus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ApproLightPlus,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.int$1.o00000(Unknown Source)
   at sound.float.<init>(Unknown Source)
   at sound.oo0O.<init>(Unknown Source)
   at sound.null.super(Unknown Source)
   at com.fs.starfarer.loading.int.void(Unknown Source)
   at com.fs.starfarer.loading.int.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÕO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
I could very well have installed it incorrectly. But I'll try to re-install it without the extra music, and if that fails without music period.

Edit: And ah yes, the custom flags folder goes into the graphics folder yes? Nevermind, found it in the faction folder in the graphics folder.

Edit2: Got it to work. Had to re-install it. LoL. All I had to do was whine about it after I tried to fix it a few times then BAM, fixed after 1 try.
« Last Edit: November 06, 2019, 06:54:52 AM by I_is_nublet »
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #437 on: November 07, 2019, 02:28:34 AM »

LOOK

You PC is actually weaker than mine.. And in big battles with pillum spam I get slowdowns.



Hi Trashman, I'm interested in using your mod in conjunction with a bunch of others. But your music file seems to be interrupting it:

59632 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [sounds/music//VNS - Oren Theme.ogg] resource, not found
Edit: And ah yes, the custom flags folder goes into the graphics folder yes? Nevermind, found it in the faction folder in the graphics folder.

Edit2: Got it to work. Had to re-install it. LoL. All I had to do was whine about it after I tried to fix it a few times then BAM, fixed after 1 try.

Again the Oren Theme. Older download or corrupted file. Not sure which.
Could it be that it's from the ExtraMusic and that I left it references in the basic sounds.json? I will have to check, but it shouldn't be the case. Oren Theme should be part of the base music...
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Harmful Mechanic

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #438 on: November 07, 2019, 06:44:52 AM »

Just a note, it's totally fine to use DME's scripts, but if you're going to, please change the sound IDs so there isn't a resource ID conflict.

After your behavior in the Vayra's Sector thread I would like to revoke your permission to use DME's scripts in your mod. Please remove all of the code and any other resources you have copied from Dassault-Mikoyan Engineering from Steelclad.
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Alex

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #439 on: November 08, 2019, 09:11:10 AM »

Just a note, it's totally fine to use DME's scripts, but if you're going to, please change the sound IDs so there isn't a resource ID conflict.

After your behavior in the Vayra's Sector thread I would like to revoke your permission to use DME's scripts in your mod. Please remove all of the code and any other resources you have copied from Dassault-Mikoyan Engineering from Steelclad.

Just wanted to confirm that I take the rights of modders very seriously and that using other modders' stuff without their permission (or after said permission has been revoked) will not be allowed on the forum. In light of that, I ask that you please comply with Soren's request within a reasonable timeframe.
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WeWickYou

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #440 on: November 10, 2019, 08:20:14 AM »

v1.0.25

PNS battlestation fixes, now has 3 tiers, each with 3 variants.

Hi, there is no way to upgrade to tier 3 battlestation, with the current mod.
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Optiso

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #441 on: November 10, 2019, 10:56:30 AM »

quite an escalation over a user posting bug logs
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Alex

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #442 on: November 10, 2019, 12:06:35 PM »

quite an escalation over a user posting bug logs

Hi - please don't escalate the situation further. Regardless of how you feel about it, Soren is well within his rights, and derailing the thread is not going to help things one way or another.

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TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #443 on: November 14, 2019, 04:26:23 AM »

Just wanted to confirm that I take the rights of modders very seriously and that using other modders' stuff without their permission (or after said permission has been revoked) will not be allowed on the forum. In light of that, I ask that you please comply with Soren's request within a reasonable timeframe.

Yeah, sure, whatever. I wasn't using the Drama Queens bladebreakers spawn code anyway (turned out to not be what I needed, so it just sits there unused). Not sure if there's anything else. I think there might be one OnHit effect. Will have to check.
Don't know when the next update is going to be tough, since I'm dealing with a lot of RL stuff atm, including job switching and moving.
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Massaraksh

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #444 on: November 14, 2019, 07:15:59 AM »

Ah, modder drama over absolutely nothing. Sure feels like the doom community in here.
Also, I've noticed several typos and inconsistencies in the mod's descriptions for various things, like the PNS not always being called PNS, and rogue apostrophes. Hope it'll get fixed come next update.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #445 on: November 14, 2019, 07:39:48 AM »

Ah, modder drama over absolutely nothing. Sure feels like the doom community in here.
Also, I've noticed several typos and inconsistencies in the mod's descriptions for various things, like the PNS not always being called PNS, and rogue apostrophes. Hope it'll get fixed come next update.

That's because it was called VNS before. And re-balancing necessiated changes to some ship, which means their descriptions need updating too. I need to go over the entire descriptions file when I find time.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #446 on: November 14, 2019, 07:40:54 AM »

v1.0.25

PNS battlestation fixes, now has 3 tiers, each with 3 variants.

Hi, there is no way to upgrade to tier 3 battlestation, with the current mod.

Huh.. Alas, didn't have time to test it, might be a made a typo somewhere in the industries file. You can upgrade to tier 2, right?
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Innominandum

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #447 on: November 14, 2019, 08:51:00 AM »

Sure feels like the a doom community in here.

Nah, its all just some friendly banter.
On the other its only half the 'immersion' when Changelogs don't contain 'honorable' mentions of Community members OP disagrees with. 
« Last Edit: November 14, 2019, 08:54:24 AM by Innominandum »
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"The early worm catcheth the bird."

Alex

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #448 on: November 14, 2019, 03:12:20 PM »

Yeah, sure, whatever. I wasn't using the Drama Queens bladebreakers spawn code anyway (turned out to not be what I needed, so it just sits there unused). Not sure if there's anything else. I think there might be one OnHit effect. Will have to check.
Don't know when the next update is going to be tough, since I'm dealing with a lot of RL stuff atm, including job switching and moving.

I'm pretty sure English is not your first language, but you're aware that "yeah, sure, whatever" is considered rude and dismissive, right? Name-calling someone that was at some point in the past kind enough to let you use their code is also not a great look. Please try to be more polite going forward.

In any case: fair enough about RL; I'll check back here by the end of November. Beyond that, it's basically up to Soren how long he's willing to give you. My point is that the wishes of modders with regard to how their work is re-used (or not reused) will be enforced here.

That said, to everyone else: please let's not derail this thread by discussing this further.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« Reply #449 on: November 15, 2019, 04:48:50 AM »

If anyone can confirm the station upgrade problem. Like I said, I wasn't able to test it and there was no tutorial or even a mod example of how it works, so I was bumbling my way trough.
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