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Author Topic: Some feedback  (Read 3890 times)

andre2

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Some feedback
« on: July 23, 2017, 06:21:56 AM »

Hi,
i really like you game. I have spent the first full 2.5 days with it after I saw it at NOOKRIUMs channel on youtube.
I have played alot of games since 1998. Alot!

This game has alot of new and interesting features. I have read your blog post on surveying and on some other topics. I say, your thoughts on skill and stuff are ADVANCED. Good job. Im impressed by your dedication and motivation to make a gooood game.

If you care, here are some thoughts from me. (I want your game to be fantastic also. =)  ):


On weapons:
I have a favorite small ballistic gun. The Railgun. But it is so rare. Searching every market at every spaceport is so timeconsuming and not so nice.
Maybe make a list, in which every ordonance/tradegood is listed, so that it can be flagged. If you arive at a base/planet which has that stuff, it gets flagged and you get note on the base/planet screen. (Like the flagging option for components in FALLOUT 4.)


On recources....:
I played the first few tries on normal. Then on easy mode. Normal is like Roguelike. Easy is like semy Roguelike. I really struggle to keep the recources in stock. If a relief fleet with food arrives at the place before me. The credits on easy are really starting to drop. Keeping recources in stock is sometimes a one bet on one card thing. This isn´t so nice, at it reduces the fun in trying the different ingame features, like scanning a derilict 40 lightyears away.


...and sceleton fleets for derelict scanning and surveying purposes.:
For finding another way to fill up on recources, I once tried to put a fleet together, which only the most needed ships to scan derelicts. Putting the fleet together took maybe 30 minutes.
I took:
-The starting scavenger ship,
-the starting drone carrier,
-the tutorial crew transport,
-a 300 units Tanker and a
-a 300 units freighter.
Which enough machinery, fuel and supplies to do a scan + some survey. As soon as i left JANGALA, a scavenger /neutral fleet engaged me. They where hanging directly over the exit of the base. I had not even a second do avoid them. THATS NOT FUN!!! Please find a solution for that. I spend 30minutes to prepare to try something out in your game and then that frustrating stuff. This weakens my suspension of disbelief and makes me and surely other players to quit the game.


On savegames:
-With that one savegameslot per game, it´s not so easy to try different things from specific states in the game and I dont want to do stuff over and over again to try different things out. I would be nice to be able to load a savegame from lets say 3h ago.


On escorts:
Is it possible to get a funtion where I can define an escort for a specific ship before the batte? As im quite a beginner still, i get missile and fighter focused somehow early sometimes. It would be nice to know that the LR PD frigate is around all the time.


On deploymentpoints before a battle:
I have 120 deployment points available at the moment. Why? Why 120? Can that be more than 120? Can it be less than 120? Is it dependent on something? On what is it dependent?
-I wonder so much. Can there be a tooltip or a mousover text, which explains it?


-On navigating:
In the system view, a clickbutton under every planet, which sets the course there instantly, would be very helpful and would mak the GUI a little faster. As I use the system view alot and I hate the extra neccesary clicks. This game is about navigating space and different systems all the taime. Please make it faster and less "clicky".


-On the intel screen with the prices:
(I wasnt able to make screenshots.)
If I hover over the item, lets say FOOD or VOLATILES on the star map, it gives the information like price, demand, availability. It also says on which location that is. Like a planet or station. The name of the planet or station is in grey text.
-It would be nice to have that location name already in faction colour in that particular information popup.. That makes it easier to decide if you want to go there, regarding your faction standing. Lets say im ultra hostile towards that blue faction. Then I know the information that I should not buy VOLATILES at their place fastly very clear on the information screen, where I decide where to go next for a good deal. If I notice that to late, i have travelled already there and burnt recources, which can be very game crippling.


Intel screen, faction overview:
With Hegemony i have a standing of 48~ish. It says "Welcoming". I could buy their middle tier ships by taking a Commission if i wanted to. How much standing is needed to get the Battleships? How much standing is needed to even see stuff in the military markests from the blue faction?
Generally, to take some missions or be able to do other stuff, there are standing requirements.
-Please put the standing Levels information into the Faction screen. I want to get along with the blue guys. But how much do I have to increase my standing, to be even able to see what military equipment and ships they do have over in their military market and military ship market.


-On ALT-Tabbing out:
If i do it once from full screen mode i cant get back into the game with full screen mode. After ALT-Tabbing once, my taskbar is visible and parts of the game are not visible any more because the screen was slided to the left.

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Alex

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Re: Some feedback
« Reply #1 on: July 23, 2017, 10:44:39 AM »

Hi - welcome to the forum, and thank you for your feedback! Glad you're liking the game overall :)

A few responses/comments:

Quote
-With that one savegameslot per game, it´s not so easy to try different things from specific states in the game and I dont want to do stuff over and over again to try different things out. I would be nice to be able to load a savegame from lets say 3h ago.

There's a "save copy" option in the campaign menu that lets you save the current game to a new slot.

Quote
As soon as i left JANGALA, a scavenger /neutral fleet engaged me. They where hanging directly over the exit of the base. I had not even a second do avoid them.

Yeah, that's a bit rough. For the time being, I'd suggest saving often - this doesn't happen *all* the time, but when it does, yeah, it's frustrating. Turning off your transponder and/or using fringe jump points can help to some extent here, but in general you just don't know what's on the other side of a jump-point. I should probably add an indicator of "fleets nearby" to the tooltip, or some such.


Quote
I have 120 deployment points available at the moment. Why? Why 120? Can that be more than 120? Can it be less than 120? Is it dependent on something? On what is it dependent?
-I wonder so much. Can there be a tooltip or a mousover text, which explains it?

Made a note to add a tooltip there, good call. There's a "battle size" option in settings (there for performance reasons) and the deployment points are split between the two sides based on their relative strengths, so that a larger fleet gets more deployment points.

Quote
In the system view, a clickbutton under every planet, which sets the course there instantly, would be very helpful and would mak the GUI a little faster. As I use the system view alot and I hate the extra neccesary clicks. This game is about navigating space and different systems all the taime. Please make it faster and less "clicky".

You can right-click to set course without the menu popping up.

(For faction standings, it's 25/50/75 points btw.)

Quote
I played the first few tries on normal. Then on easy mode. Normal is like Roguelike. Easy is like semy Roguelike. I really struggle to keep the recources in stock. If a relief fleet with food arrives at the place before me. The credits on easy are really starting to drop. Keeping recources in stock is sometimes a one bet on one card thing. This isn´t so nice, at it reduces the fun in trying the different ingame features, like scanning a derilict 40 lightyears away.

I can see what you're saying, but I think a part of this is figuring out how everything works - once you have a better idea of what to do, you can make money and get off the ground very consistently.

Quote
If i do it once from full screen mode i cant get back into the game with full screen mode. After ALT-Tabbing once, my taskbar is visible and parts of the game are not visible any more because the screen was slided to the left.

Huh, that's weird. I'm not sure why that would happen, don't think I've ever had this issue be reported before. Standard thing to try: graphics driver update? Also, running at a fullscreen resolution without the "fullscreen" checkbox being checked.
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AN7AG0NIS7

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Re: Some feedback
« Reply #2 on: July 24, 2017, 12:57:23 AM »

I'm new too! Just so you know, this,

[...] As soon as i left JANGALA, a scavenger /neutral fleet engaged me.

happens a lot and will keep happening until you have some sort of deterrent. Until then, turning off your transponder and going dark (like in the tutorial) is probably the only way to avoid them when you're poor and weak. My experiences in Mount & Blade Warband, Sid Meier's Pirates and X3TC/X3AP (bankrupt assassin start) taught me that neutrals can and will turn on you.

Also, be careful when chasing down weak pirates, they can turn grey when you engage them and make you lose rep with the independents. And then even more independent fleets will pursue you.

I'm still on my first game (normal difficulty) and I have both the pirates and the independents at "vengeful". It was hard when my fleet was weak but now they're the ones running away from me.
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andre2

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Re: Some feedback
« Reply #3 on: July 24, 2017, 05:39:42 AM »

Quote
Quote
In the system view, a clickbutton under every planet, which sets the course there instantly, would be very helpful and would mak the GUI a little faster. As I use the system view alot and I hate the extra neccesary clicks. This game is about navigating space and different systems all the taime. Please make it faster and less "clicky".

You can right-click to set course without the menu popping up.

I guess you understood that I meant the starsector map. I rather meant the system overview, in which the planets relatively to the sun are shown.

Also, when I click on the planet I want to go to, I always land in the Planet overview. As "Planet overview" is the default option in the drop down menu. I would rather like it to have "set course" as the first option and "planet overview" as the 2nd.



Quote
Quote
I played the first few tries on normal. Then on easy mode. Normal is like Roguelike. Easy is like semy Roguelike. I really struggle to keep the recources in stock. If a relief fleet with food arrives at the place before me. The credits on easy are really starting to drop. Keeping recources in stock is sometimes a one bet on one card thing. This isn´t so nice, at it reduces the fun in trying the different ingame features, like scanning a derilict 40 lightyears away.

I can see what you're saying, but I think a part of this is figuring out how everything works - once you have a better idea of what to do, you can make money and get off the ground very consistently.

As I tried to make credits now for 3 days and could not figure out how to make some millions like other players I rather give up because of frustration.
I tried another run and start yesterday with scanning derelicts. The derelict was 20LY away of the core worlds. In this system was also a Prospector fleet which was needing fuel. -What a coincidence. I happily gave them the 10 fuel for free. On the way back I checked a star system which was almost in the middle of the way back for another distress call and surveying. On approaching a neutral fleet to see if they are the ones from the distress call that small neutral Prospector fleet turned hostile and destroyed my fleet. -WTF? I gave you friends free fuel 10 minutes ago.
Sorry to frustrating.
If there would at least be an option to evaluate them, even from a turned off transponder. Like with a sensors package hull mod. To check them out.


Also:
Sometimes I jump into a Hegemony controlled system which the transponder off. I have it off because it is better to have it off in hyperspace. After entering the system I emediately turn the transponder on. Just to have a Hegemony fleet tell me that I have to turn the transponder on + loosing some standing. That´s a mess. There is no chance at all to turn the transponder on. Give thoose fleets at least a delay for chechking the players transponder status. So that the player has the chance to behave accordingly without getting that frustrating reduction in standing.
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rashiakas

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Re: Some feedback
« Reply #4 on: July 24, 2017, 06:06:48 AM »

Well surveying is a dangerous business, thats why factions pay good money for it. If you want something less risky, start mining.
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Toxcity

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Re: Some feedback
« Reply #5 on: July 24, 2017, 08:13:56 AM »

Mining isn't supported in the vanilla game. It's a nexerelin activity.

As for exploration, you need to be careful of taking distress calls. We should probably make a thread of tips for newer players, to make it easier for them to get started.
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andre2

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Re: Some feedback
« Reply #6 on: July 24, 2017, 09:39:04 AM »

I run with the Nexerelin Mod now. I had two issues so far with saving. One saving procedure was crashing at 1/10th of the progress bar. (I pressed F5 emediately after I left a spaceport.)

The second one was in hyperspace on a way to a derelict with 30 LY of 40LY already travelled. Now the savegame is corrupted. Also it was able to overwrite the old savegame. This is bad.

If you look at the COSMOTEER game, you can find that you can define after which ammount of passed minutes an autosave is done. Also all autosaves are kept. This is great because you cant really loose much progress on a crash (save every 2 minutes), which just happened to me here in Starsector.

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Alex

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Re: Some feedback
« Reply #7 on: July 24, 2017, 09:48:03 AM »

Super quick note: there are backup savefiles in the save's folder, so to get back to a previous save - in case, say, the current save is lost - you can use those files and just remove the .bak at the end.

(Autosaving is tricky because of how long saving takes. There is, however, a mod that does it.)
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Sonlirain

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Re: Some feedback
« Reply #8 on: July 24, 2017, 11:10:38 AM »

To be honest i personally hate the pirates in this game but for all the wrong reasons.
The Luddite fanatics are fine because They just take tolls and fight you if you try to run without paying.
Pirates should imho. work the same way.
Demand Fuel/Supplies/Cargo or protection money and if you say no or try to run THEN attack.

As is they literally act like griefers in Elite Dangerous who will gladly blow you up for no reason while filling your chatlog with profanity.

To be frank now that i think about it... pirates and luddites should switch places in their "aggression" levels.
Pirates as the name implies should be about making money off you while luddites are the ones who should be waging a genocidal holy war and not bother with taking tithes from dirty sinners like you.
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andre2

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Re: Some feedback
« Reply #9 on: July 24, 2017, 02:57:16 PM »

I read somewhere here about savegames and *.bak. I checked in the game folder and found that.

Huh, at least you gave us something to work with.

I tried to do do some Derelict scannings today. I could get 2 derelicts in one run. Then I could get 4 derelicts close to each other, in spread in 2 systems.
On the second rund I had to leave around 2k units in loot behind but had 2600 cargospace already. After returning I bought that big boxy 900 units freighter and after selling some stuff, i had 720.000 credits left.

Also having thoose AI cores is nice, because they rise the standing with Hegemony so fast.

The Nexerelin mod is cool in a way. You come back from outer space and stations have changed owners and there are debree fields at thoose stations every where. Supercool! :)

I found something glitchy at ports where stations and the planet are close together. If you want to deliver freight per mission and you hover over the planet but the freight has to be delivered onto the station, then the agent says something like: Blabla, what shall i do with the stuff here?
Then you get into space again, click the other of the two (station or planet). You get inside but you can still be in the wrong spot. As station and planet are considered one port, regarding docking. But the mission wants that you load off at the specific points.
It only helps then to get away from both and cyrcle around to the other one.
That puzzled me a little bit and made me panic, as I had 3 days left to deliver the 1000 volatiles.
-Please make that a little more clear. Maybe let the planet and the station accept the freight/mission delivery.
I had this twice now. Once today. And once 2 days ago. Therefore I was more vigilant for that the 2nd time. If it stays like that it can be one frustrating part, which isnt nice.



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andre2

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Re: Some feedback
« Reply #10 on: July 25, 2017, 03:24:13 AM »

The last sentence of the discription of the "Salvage Rig" is a little bit misunderstanding. I guess you get more salvage percentage with more Rigs. Also how much does a salvage Rig give in %?
-It would be very nice if the % is in the ship info.
EDIT: Rather than the general 10/25/30/40 info of the salvage gantry hull mod.


It would be nice to have a window in the space travel screen, in which the remaining days and all running missions are listed. One line per mission in a small fond (letters) would be enough. Like the small fond in the bottom right overview of the plotted course, which can be resumed with "A".


How do i can make screenshots? If I use my PRINT button to copy the data afterwards into paint, I always only get a black screen.


The autofit functions for weapons and weapon groups are fantastic, considering the growing amounts of ships in a fleet.
Could the AUTO button for groups maybe put into the REFIT screen, like a shortcut.
-I have worked as industrial designer with CAD software. I got "tennis arm" from all the clicks in a work day. Every extra click I could save by mouse in the CAD software was really nice. Since then I´m like a "Click-less-fanatic."
Also I think with that AUTO-shortcut all players would benefit from that.


When I check several missions for derelict at one station to see, if they are close together one has to do the following procedure:
-Remember the name of the system,
-press ESC to get from MISSIONS to the COMM DIRECTORY,
-press ESC to get to the STARBASE OVERVIEW,
-press 2, 3, or 4 to get access to the bottom utility line,
-press E for Intel,
-press 2 for the Planets list,
-press NAME to sort by name (they are never presorted but in a strange setting, which I havent figured out yet.),
-find the planet in the long list(filters on the right help only a little bit),
-decide if it´s worth it to go there by doing the above procedure all over again for every DERELICT SCAN MISSION in the MISSIONS screen.
>>>> The missions screen could need an additional star map to get all this info, where the locations are in one click. It could be the same design like in the INTEL screen, when you click on PRICES or FOOD for example.



EDIT:
In the inventory BUY/SELL screen, there are some good functions already to sell, buy or move items fast.
- One additional thing would be very nice. A popping up text field into which one can type the desired ammount by keyboard. That really helps as it is easier to get the 745 Volatiles in addition to the 255 I already have in my cargo. (for the 1000 units mission.) The scrollbar for that is good and the last difference within 5 units can be done by SHIFT-clicking but I think putting in the numbers by keyboard is more efficient.


It would be cool to be able to sell or buy into or from storage.


When putting a ship into storage.......the button is in the same spot as "selling the ship". It even has the same icon. That is a little flow stopping every time.
If the "Put-into-storage-button" would be at another location in the "ship square", maybe with a big "P" for parking lot, there would be no confusion ever again. Also frustratingly, accidently selling a ship could be prevented better. As people with fast reflexes sometimes tend to just click windows who have a question in it away with OK.


A hull mod, which gives 1 point of Burn level could be nice for ingame dessions. Like for the big tanker with 6 Burn points or the big freighters and cruisers. To be able to save on travel time and therefore supplies.


A skill which does pathfinding in the autopilot in hyperspace to prevent storms or the blue clouds at all could be interesting. Right now I manually maneuver around thoose obstacles to be faster. (I have the terrain bonus skill already.)


When clicking on a derelict ship cyrlce, sometimes the derelict drifts away, while the fleet arives. It would be nicer if the fleet locks onto the derelict ship. * The lockon should be more responsive/visible in the GUI to tell the player that he has hit it.


All the hullmods could need their own chapter in the Codex.


Also the Codex could need it´s own dedicated access in the utility line, maybe beneath the greyed out "Outposts" button.
« Last Edit: July 25, 2017, 03:46:27 AM by andre2 »
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Sabotsas

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Re: Some feedback
« Reply #11 on: July 27, 2017, 01:37:49 AM »


-On ALT-Tabbing out:
If i do it once from full screen mode i cant get back into the game with full screen mode. After ALT-Tabbing once, my taskbar is visible and parts of the game are not visible any more because the screen was slided to the left.


Pressing Alt+Enter should force the game to run in full screen mode again.
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