Compatibility modes doesn't have an impact on CTD (as expected they make the error recovery behave in different ways... But I think that's not related to the main problem).
Meanwhile fullscreen option HAS AN IMPACT:
- Fullscreen mode, resolution to the max (1680x1050) -> CTD as reported
- NOT Fullscreen, resolution to the max (1680x1050) -> CTD as reported (Correct me if I'm wrong but SS behaviour looks like fullscreen if you select max resolution reported by the monitor, doesn't matter if I choose fullscreen or not?)
- NOT Fullscreen, resolution down to 1440x900 (So the game window is visible with a portion of the desktop visible around the borders) -> NOT CTD after at least 100 ship details windows opened.
- Fullscreen, resolution down to 1440x900 -> NOT CTD after at least 100 ship details windows opened.
It's not the 1st time I see a game behaving like this were fullscreen + max resolution = CTDs (Specially on some versions of Unity Engine), that later is corrected by a patch on the game itself.
EDIT: I haven't mentioned it specifically, but the rest of games, window itself, dxdiag, etc, etc are working without problems and not reporting any issues at all at max resolution.