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Author Topic: What can we do with skin files?  (Read 2241 times)

PCCL

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What can we do with skin files?
« on: April 28, 2017, 10:16:11 AM »

So, I know with skins we can change weapon mounts, op, hull mods, etc etc.

From experimentation, apparently we can remove built-in wings.

What else can we do? Can we change burn level? Can we change fuel/cargo capacity/consumption? Does documentation exist somewhere?
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Armithaig

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Re: What can we do with skin files?
« Reply #1 on: April 29, 2017, 05:34:31 AM »

Couldn't find any functionality that you describe. Can do most of that by adding a custom built-in mod though.

Wanna look yourself;
Get a decompiler, IntelliJ bundles one, makes a mess of things but works "good enough".
Peek inside starfarer_obf.jar -> com.fs.starfarer.loading.specs.ShipHullSpecLoader.

starsector.log sometimes has hints for class like so;
Code
29122 [Thread-4] INFO  com.fs.starfarer.loading.ShipHullSpecLoader  - Loading hull skin [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\hulls\skins\afflictor_d_pirates.skin]
« Last Edit: April 29, 2017, 05:38:13 AM by Armithaig »
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xenoargh

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Re: What can we do with skin files?
« Reply #2 on: April 29, 2017, 09:56:33 AM »

Burn levels, etc., can't be altered that way, no.  You can alter things like that through built-in Hull Mods, though.
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Bastion.Systems

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Re: What can we do with skin files?
« Reply #3 on: April 29, 2017, 10:11:15 AM »

It would be so cool if you could buy paint-job hull mods  :o
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