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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 505925 times)

ciph

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #210 on: June 03, 2022, 12:31:50 PM »

Great mod, but I have similar problem that fps drop to 8 or 9, which make the game unplayable....
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Exempt

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #211 on: August 02, 2022, 05:09:45 AM »

This is one of my favorite mods. Please update it and expand it.
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ihugyourmom

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #212 on: August 04, 2022, 05:39:53 AM »

This mod doesn't support Version Checker.

Implementing this would be greatly appreciated.

Regards.
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Serenitis

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #213 on: August 21, 2022, 09:03:22 AM »

I have also noticed that despite the description of being cold, most Methanes actually have the "hot" modifier.
This is from a while back but...
P. sure this is because methane/purple worlds are classed as "cat2", and those have a flag that guarantees they get the hot condition, ignoring the hab range settings elsewhere.

I "fixed" this by changing them to cat3 so they respect thier hab settings and become alternate tundras.
I also ended up swapping the lifeless worlds from cat3 to 2 just so the number of hab types remained the same.
This does mean Methane worlds become "better", and Lifeless become "worse". But that bothers me less than the hot-but-supposed-to-be-cold thing.

I have a suggestion, can you add a few sub categories of barren planets? I feel like 50% of the planets in the sector are barren and adding a bit of variety to them would do good.
Good news everybody!
This mod already contains ten extra barren planet variants. Potato dishes truly bless us all.
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Pokpaul

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #214 on: August 23, 2022, 12:50:06 PM »

Any reason pre-collapse military bases spawn only on habitable worlds? (OK, I see in condition_gen_data.csv they can spawn on irradiated, but I've yet to see it in-game)

It is just rather annoying that in order to get the bonus from the base it has to be located on your planet with the highest heavy industry production level, which means the one with a nanoforge, which means pollution on your habitable world with the base on it.

I assume I can change that by fiddling with the values for US_base in the condition_gen_data.csv if I wanted?

Or is there some way to make it so that having a base gets you the bonus, even if it isn't your highest producing heavy industry, so that you don't have to put a nanoforge there to get the bonus?

« Last Edit: August 23, 2022, 04:58:30 PM by Pokpaul »
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FreonRu

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #215 on: November 06, 2022, 02:52:47 AM »

Good day.
Are you planning further development and support for the modification? For a long time there was no news.
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Donahue

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #216 on: November 17, 2022, 10:48:57 PM »

Version URL in the file US.version should be

https://www.dropbox.com/s/ja47133y5a37cxl/US.version?dl=1
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numnum123

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #217 on: December 04, 2022, 05:23:39 PM »

Absolutely love the mod! Though for some reason, after multiple playthroughs, this error has prevented me from booting the game up now:

220039 [Thread-VC-8] WARN  exerelin.utilities.versionchecker.VersionChecker  - Malformed JSON in remote version file at URL "https://www.dropbox.com/s/ja47133y5a37cxl/US.version?dl=0"

I believe, as the person before said, it should be:
https://www.dropbox.com/s/ja47133y5a37cxl/US.version?dl=1
« Last Edit: December 04, 2022, 05:26:34 PM by numnum123 »
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Snake

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #218 on: January 12, 2023, 06:19:46 PM »

The ambient music for debris plays every time you go near a piece of debris. It plays from the start every time so going through a debris field means hearing the first 2 seconds on repeat. This gets tiring super quickly.
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eat the doritos

TalRaziid

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #219 on: January 20, 2023, 03:45:16 PM »

What all precisely does this mod add regarding planet types/conditions? the "content" type of stuff rather then the visuals, ya know?
trying to trim down my mods cuz my laptop is potato
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e

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #220 on: February 16, 2023, 02:31:17 PM »

Since Tartiflette is gonna be abcent of the modding scene for the time being, since he didn't give explicit permission for someone else to take care of this mod like he did with his other ones, does this mean this one will just float in limbo and eventually vanish into obscurity once the starsector update hits?
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Soviet Tom Bombadil

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #221 on: February 24, 2023, 04:03:56 PM »

I hope not, this was one of the first mods I sought out and installed.
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Requiemfang

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #222 on: February 24, 2023, 04:28:58 PM »

think someone will come along and keep it alive
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darkond2100

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Re: [0.95.1a] Unknown Skies v1.00rc1 (2023/03/17)
« Reply #223 on: March 17, 2023, 05:53:13 AM »

An update! Two years later, and worth the wait. I’m very excited to play with this today.

https://www.patreon.com/posts/80147964?utm_campaign=postshare_fan
« Last Edit: March 17, 2023, 05:55:57 AM by darkond2100 »
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SpaceDrake

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #224 on: March 17, 2023, 06:20:24 AM »

Of course I see this after I roll up what feels like a really awesome new seed.

Still, neat! Very glad to see this!

Edit: Though the warning about saves doesn't quite seem accurate? My older saves will load, at least when I'm in hyperspace. I'm not sure what'll happen to planets, granted. :V

That said, if Tartiflette says it ultimately breaks saves, I would listen.
« Last Edit: March 17, 2023, 07:45:54 AM by SpaceDrake »
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