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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 537186 times)

ntoxeg

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #195 on: February 06, 2022, 11:17:13 AM »

Just in case no one pointed this out, the download link for the version file should have ?dl=1 at the end, not ?dl=0. The latter opens a Dropbox download page for the file, instead of just letting you download the file.
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Raudskeggr

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #197 on: February 08, 2022, 09:22:08 PM »

Is there a list of the new conditions?

If you look in the mod folder under data/campaign, check out the file market_conditions.csv.    it has the names and descriptions of everything added. 
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bestban

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #198 on: February 27, 2022, 03:49:05 PM »

I wonder if anyone has more details about Magnetic Crust of +3000 defense rating.
In my current game, it appears not adding more to defense once the value is over 3000.
For example, (+50 Base +1935 Strong Magnetic Field) * 0.77 Stability * 2 Ground defenses = 3078.
If further installing Combat drone replicator of * 1.5 on top of those, it reduces to +1290 Strong Magnetic Field, with result of total 3116 Defenses. Thanks.
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Tartiflette

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #199 on: February 27, 2022, 11:02:29 PM »

Sometimes it doesn't refresh immediately, I'm not sure why.
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Kh0rnet

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #200 on: April 30, 2022, 03:36:36 PM »

The Pre-Collapse Military Base market condition seems to do nothing. I don't see it updating ship quality in any way, with our without Heavy Industry/Orbital Works constructed.
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Droll

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #201 on: April 30, 2022, 06:31:30 PM »

The Pre-Collapse Military Base market condition seems to do nothing. I don't see it updating ship quality in any way, with our without Heavy Industry/Orbital Works constructed.

Are you sure? It seems to work perfectly fine for me.

What planet is this on? Is the heavy industry present on the same planet that has the military base or on another world? IIRC the industry must be present in the same location as the base (aka the planet needs to be selected as the colony that decides your faction industry quality).
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TheTangy

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #202 on: May 08, 2022, 11:19:56 AM »

Does this mod allow Nexerelin factions to properly assess worlds and decide which ones to colonize?

If it doesn't, then it puts the AI at too much of a disadvantage for my taste and I'd want to skip it, or only use the textures if possible.  IS that possible?
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SpaceDrake

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #203 on: May 08, 2022, 11:50:04 AM »

Yes, the AI will take hazard rating and value into account.
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Droll

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #204 on: May 08, 2022, 02:30:03 PM »

Does this mod allow Nexerelin factions to properly assess worlds and decide which ones to colonize?

If it doesn't, then it puts the AI at too much of a disadvantage for my taste and I'd want to skip it, or only use the textures if possible.  IS that possible?

In the nexerelin settings.json you will notice that there are value definitions for the Unknown Skies planetary conditions so the answer is yes, they do account for the uniqueness of US planets.
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TheTangy

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #205 on: May 11, 2022, 10:58:20 AM »

Thanks for the info, this game gets more impressive the more I learn about it.
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Torchwood202

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #206 on: May 12, 2022, 03:40:02 PM »

The Crashed Terraforming Drone modifier does not update when the planet's population increases. Tried this with both console commands and by waiting for population to grow to 6 naturally. Have not tested the Old Space Accelerator modifier yet.
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envenger

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #207 on: May 22, 2022, 06:49:47 PM »

I have a suggestion, can you add a few sub categories of barren planets? I feel like 50% of the planets in the sector are barren and adding a bit of variety to them would do good.
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IamWatro

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #208 on: May 28, 2022, 09:43:29 AM »

Quick Question, how easy would it be to cut out the Real Time Threat Level during deployment as a separate utility mod? I strictly want that piece of the mod without everything else, but I don't know if it'd be easy enough to take Threat Level UI thing out from the rest of the mod.
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Robin Shaw

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #209 on: May 29, 2022, 05:46:20 AM »

hi there, the mod looks amazing and all, but certain parts of it tanks my framerate for some reason...

i went into a system with rings and my framerate immediately dropped from 60 to around 8 or 9, it went back up again as soon as the rings were off screen (this was not an issue exclusive to that one system either). i tried starting a new game with all of the same mods except UN and went to the same system and it was fine

its a really really cool mod, and it would be a shame if i had to remove it because of framerate issues :(

then again i am not very knowlageable about computers so if you have any suggestions on how to fix it i would be delighted to hear it :)
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