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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 505899 times)

orost

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #135 on: April 30, 2021, 01:48:12 AM »

How much accessibility is Old Space Accelerator supposed to give to large colonies?

The description implies it's not very effective at larger sizes, but the effect only goes down by 1% per size (still gives +47% at size 6), which doesn't seem right...
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Tartiflette

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #136 on: April 30, 2021, 03:29:32 AM »

That's weird, it should be -10% per size above 3
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orost

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #137 on: April 30, 2021, 03:35:22 AM »

I also have Industrial Evolution and Terraforming and Station Construction on, maybe something's interfering.

I wanted to include a screenshot, but I'm giving up after four different methods didn't work. (Why is it so hard to screenshot this game in particular?) So I'll just say that I have two planets with an accelerator, a size 6 which gets +47% accessibility from it and a size 5 which gets +48%.

edit: never mind, I remembered there is a built-in screenshot function.

Spoiler
[close]
« Last Edit: April 30, 2021, 03:43:30 AM by orost »
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Teyren

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #138 on: April 30, 2021, 09:02:08 AM »

Are all Methane Worlds meant to have the Habitable tag, or is that another mod causing it?
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Jade Tendency

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #139 on: May 04, 2021, 02:21:52 PM »

What are the conditions for spawning a base, I have literally never seen one and I've fully explored a lot of sectors by now.
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FreonRu

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #140 on: May 05, 2021, 02:13:21 AM »

Good day. Sorry for using google translate.

Is there any way to transfer special planetary conditions to other planets? For example, a floating continent, a pre-collapse military base, an orbital elevator, an ancient religious sign (by the way, why does it not give immunity from a luddic path cell? Or can interstellar jihadists attack the "holy" land?), Etc. these are buildings and theoretically, by spending resources and funds, it is possible to transfer them to other planets. The special planetary conditions that act on the planet are completely clear what cannot be transferred.

These buildings (special planetary conditions) greatly diversify the game, but it is far from always possible to use them because the randomizer sometimes assigns these buildings to planets far from the center of the map, where it is completely illogical to found a colony.
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Tartiflette

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #141 on: May 05, 2021, 02:34:07 AM »

That falls WAY out of scope for this mod, and would be quite complex to put in place. Some of the rarest conditions will be changed at some point to be unique planets instead anyway.
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FreonRu

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #142 on: May 05, 2021, 03:08:57 AM »

That falls WAY out of scope for this mod, and would be quite complex to put in place. Some of the rarest conditions will be changed at some point to be unique planets instead anyway.

Thank you. I will continue to look for suitable planetary conditions in the randomized sectors.

But please, think about the implementation of this idea - I think this idea was visited not only by me, but also by many others. The idea will add a "mini-game" to hunt for such special planetary conditions and place them in their colonies. Currently, I am somewhat upset when I see the planetary buildings I need for myself far from the center of the map and I understand that it (the planetary building) will remain forgotten by everyone on the edge of the map.
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kirbness

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #143 on: May 06, 2021, 10:20:37 AM »

Unknown Skies (v0.4.3, malformed JSON in remote version file at URL "https://www.dropbox.com/s/ja471334y5a37cxl/U-S.versoin?dl=0)
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Malignity.

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #144 on: May 11, 2021, 02:51:23 PM »

so are we not getting a change list/readme where every planet modifier this mod adds is listed? gay
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Thaago

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #145 on: May 11, 2021, 05:09:34 PM »

@Malignity, please both respect others more and don't use homophobic language. This is a warning.
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Cirevam

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #146 on: May 11, 2021, 06:53:34 PM »

Maybe I'm a weirdo, but I tend to look through mod files myself to see what stuff is added. UnknownSkies\data\campaign\market_conditions.csv contains the human-readable names for the various conditions that this mod adds. I've added them here behind a spoiler. Other CSV files contain the new planet types.

Spoiler
Magnetic Crust
Chaotic Structures
Perpetual Dust Storm
Military Virus
Ancient Religious Landmark
Pre-Collapse Military Base
Floating Continent
Crashed Terraforming Drone
Old Space Accelerator
Psychoactive Fungus
Underground Network
Parasitic Spores
Accessible Sub-Ice Bedrock
[close]

I like this mod since it adds some much needed variety. It makes bounties considerably less annoying since "the target is near a burnt world in a system with a giant star in the Chungus constellation" narrows it down more than the old "the target is near a barren world in a system with giant star..." when the system in question has five barren worlds.
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Malignity.

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #147 on: May 12, 2021, 01:07:46 PM »

very nice @cirevam , thanks for posting it
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GreeM

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #148 on: May 15, 2021, 08:41:18 AM »

So i found a system i wanna colonize, problem is i play with unknown skies and the backdrop is so extremely bright and annoying on the eyes that i cant see myself stay in this system. Can i change the backdrop somehow?

I cant remove the mod midplay, so hopefully there is somewhat of just disabling the backdrops from this mod.
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Jade Tendency

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #149 on: May 16, 2021, 02:17:52 PM »

Good day. Sorry for using google translate.

Is there any way to transfer special planetary conditions to other planets? For example, a floating continent, a pre-collapse military base, an orbital elevator, an ancient religious sign (by the way, why does it not give immunity from a luddic path cell? Or can interstellar jihadists attack the "holy" land?), Etc. these are buildings and theoretically, by spending resources and funds, it is possible to transfer them to other planets. The special planetary conditions that act on the planet are completely clear what cannot be transferred.

These buildings (special planetary conditions) greatly diversify the game, but it is far from always possible to use them because the randomizer sometimes assigns these buildings to planets far from the center of the map, where it is completely illogical to found a colony.

You can add or remove the conditions with console commands.
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