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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 505800 times)

Draconis13

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #30 on: May 19, 2017, 10:15:42 AM »

Speaking of world generation. I have found over 10 artificial worlds at this point. Each of which has been a class 1 with sparse deposits or similarly uninteresting. Which is odd considering that they are entirely covered in ruins but I have never found one with ruins or anything interesting. They usually aren't even hot or cold. They would seem to be full of tech caches or at least readily salvaged materials. Even if they are just masses of empty spaced buildings. I am surprised they also aren't polluted or decivilized.
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Serenitis

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #31 on: May 19, 2017, 04:10:15 PM »

The worldgen does seem rather keen on bunching similar planet types together.
Like having multiple planets in a system with the same texture. RNG does odd things sometimes.

Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. Probably due to the wider selection of habitable planet types.

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intrinsic_parity

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #32 on: May 26, 2017, 08:48:53 PM »

I found a lifeless planet that was habitable with organics and farmland
Spoiler
[close]
seemed a little odd.
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Draconis13

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #33 on: May 26, 2017, 09:01:14 PM »

Definitely odd but in game that would be explained away as the planet has ruins, thus it was settled by the domain and subsequently lost along with its new terran-lite biosphere during the collapse. I think it would be neat to see more terraformed and failed terraformed worlds. Like one where the soil nanites borked up or the planet is covered in a mat of noxious algae scum that was supposed to kickstart the atmosphere. Lot of fun stuff to find. I think my favorite so far is when a world has pollution and the description. I can't want to see what odd encounters and inplace faculties we will find in subsequent versions. My big hope is we can tech raid ruins and deciviilized worlds for rare materials and items.
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Tartiflette

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Re: [0.8.1a] Unknown Skies v0.21 (04/06/2017)
« Reply #34 on: June 04, 2017, 08:32:19 AM »


Only minor adjustments to the procgen repartitions. Still no clue about why some generated planets are empty.
« Last Edit: June 04, 2017, 08:36:27 AM by Tartiflette »
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adimetro00

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Re: [0.8.1a] Unknown Skies v0.21 (04/06/2017)
« Reply #35 on: June 12, 2017, 03:10:22 AM »

Will you add more "habitable-looking" planets?
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Tartiflette

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Re: [0.8.1a] Unknown Skies v0.21 (04/06/2017)
« Reply #36 on: June 12, 2017, 03:22:10 AM »

Those are so rare in-game I don't think we need too many.
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Alphascrub

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Re: [0.8.1a] Unknown Skies v0.21 (04/06/2017)
« Reply #37 on: June 13, 2017, 07:11:42 PM »

Honestly you made a mod that made changes that I didn't even know I wanted changed. Now I don't want to play without it. Great Job.
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MCWarhammer

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Re: [0.8.1a] Unknown Skies v0.21 (04/06/2017)
« Reply #38 on: June 19, 2017, 02:27:04 PM »

Thanks Tartiflette, this is my favorite .8a mod so far. You're a rock star!
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Tartiflette

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Re: [0.9.0a] Unknown Skies v0.30 (2018/11/17)
« Reply #39 on: November 17, 2018, 04:26:24 AM »

Updated for 0.9.0a.

I finally found what caused the empty planets and implemented a very dirty workaround until a possible fix from vanilla (if there is ever one). In the meantime some planets might not have the conditions you'd expect, most notably the volcanic ones.
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YuiTheModder

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Re: [0.9.0a] Unknown Skies v0.30 (2018/11/17)
« Reply #40 on: November 25, 2018, 04:11:28 AM »

Will you give planets custom modifiers to suit their lore?

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Tartiflette

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Re: [0.9.0a] Unknown Skies v0.30 (2018/11/17)
« Reply #41 on: November 25, 2018, 04:39:22 AM »

Unlikely. Or at least not for a while given all the stuff I have on my plate. What I will do however is to add them to more fitting pools of conditions when (if?) Alex fixes an issue preventing some type of planets from recieving any conditions at all.
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Serenitis

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Re: [0.9.0a] Unknown Skies v0.30 (2018/11/17)
« Reply #42 on: November 26, 2018, 11:13:34 AM »

So.... What was causing the blank planet syndrome anyway?

[e]
Also just noticed something:
The the texture US_planet_textureChlorine.jpg has 2 columns of 'off' pixels down it's left hand edge.
It's not something you can really see in the flat image, unless you're looking for it. But in game it stands out quite a bit by making it look like the planet has a seam.
« Last Edit: December 01, 2018, 02:41:44 PM by Serenitis »
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Troika

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Re: [0.9.0a] Unknown Skies v0.30 (2018/11/17)
« Reply #43 on: November 26, 2018, 12:28:17 PM »

For some reason, an unusual number of habitable planets are alkalai planets.
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travhill20

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Re: [0.9.0a] Unknown Skies v0.30 (2018/11/17)
« Reply #44 on: December 02, 2018, 02:07:46 PM »

For some reason, an unusual number of habitable planets are alkalai planets.

That is vanilla behavior and is reflective of real life. About a quarter of known alkali planets could support life.
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