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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 505825 times)

Tartiflette

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #15 on: April 28, 2017, 06:16:20 AM »

"I'm here to serve." :)
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Darenkel

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #16 on: April 29, 2017, 08:56:08 AM »

Just thought I'd let you know, this mod doesn't play well with Lightshow (black screen after loading) and the Portrait Pack (causes a Fatal:null error for some reason).
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DanJSC

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #17 on: April 29, 2017, 09:42:10 AM »

Just thought I'd let you know, this mod doesn't play well with Lightshow (black screen after loading) and the Portrait Pack (causes a Fatal:null error for some reason).

I had this too, it seemed like it was shadowyards when i did it. What fixed it was doing the old 64bit java thing and enabling more something, ram probably. I'm using portrait pack too, not getting that problem though.

If it's not mod specific, it may be something to do with the base game?
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Serenitis

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #18 on: April 29, 2017, 04:27:25 PM »

Just a thought, which you may/may not agree with:
The clouds on these lovely new planets move far too quickly for my taste, and look a little odd.

After changing a few numbers in planets.json and I'm much happier with the result.
I swapped the rotation direction as well as I think it looks better.
Spoiler
cloudRotation values
US_gas_giant: -7
US_acid: -4
US_acidRain: -4
US_acidWind: -6
US_alkali: -5
US_auric: -6
US_auricCloudy: -6
US_red: -5
US_redWind: -7
US_green: -5
US_blue: -5
US_purple: -6
US_water: -5
US_arid: -5
US_dust: -5
[close]

subjective.txt
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Darenkel

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #19 on: May 04, 2017, 11:42:20 PM »

So, after finding out that the Fatal:null error was a RAM allocation issue, I solved it and I'm able to use every mod I've bothered trying.
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Serenitis

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #20 on: May 13, 2017, 01:32:19 PM »

I have a hundred or so planet textures I've been collecting for a while and this seems like it might be a good home for them, but I have no idea where most of them originally came from.
Would something like that be of any use?
Spoiler
[close]
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Tartiflette

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #21 on: May 13, 2017, 03:53:38 PM »

Send them my way, I can add a few more to the mod no problem.
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Serenitis

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #22 on: May 14, 2017, 02:51:09 AM »

PM sent.
Hope there's something useful. :)
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Tartiflette

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #23 on: May 14, 2017, 02:52:49 AM »

Right on time! I'm in the middle of cleaning up the json files!
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Tartiflette

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #24 on: May 14, 2017, 02:58:54 PM »


Thanks to Serenitis, I have added a dozen new planet types, and cleaned up some mistakes. This update should be compatible with your save.
« Last Edit: May 14, 2017, 03:05:52 PM by Tartiflette »
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SierraTangoDelta

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #25 on: May 14, 2017, 03:21:42 PM »

Are red planets always pointless to survey? Seems like they never have anything.
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Nanao-kun

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #26 on: May 16, 2017, 12:26:53 AM »

I don't think I've found a red planet with anything on them either.
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Metadane

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #27 on: May 17, 2017, 10:05:30 AM »

Thanks very much for this mod my fine sir :^)
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Serenitis

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #28 on: May 17, 2017, 10:58:26 AM »

Oh cool. You made some interesting changes to some of those.
And you even made a lightmap for the lava hellworld.
Classy stuff!
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cjuicy

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Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« Reply #29 on: May 17, 2017, 11:27:05 AM »

I don't think I've found a red planet with anything on them either.
I think I found one with decent deposits of both ores, but that was it.
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