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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 505973 times)

Tartiflette

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #120 on: April 15, 2021, 11:20:53 PM »

Does your script work without importing US conditions?
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N3V3R

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #121 on: April 15, 2021, 11:43:10 PM »

yup any vanilla change to the system im able to do and have got down (dont know how to do asteroid fields and belts yet lmao) be it planet type condition location ect
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Histidine

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #122 on: April 16, 2021, 03:03:41 AM »

Pretty sure there's no constant Conditions.US_FLOATING, you need to enter the string literal ("US_floating")
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N3V3R

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #123 on: April 16, 2021, 10:25:01 AM »

so    stream_market.addCondition("us_floating");  is still not working
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N3V3R

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #124 on: April 16, 2021, 11:05:54 AM »

so i can only assume it has something to do with not having the line to import data from your mod into the custom system mod

so there are lines like this at the top of the file
import com.fs.starfarer.api.impl.campaign.ids.Conditions;

and i think i need lines for your mod and other mods i want to use conditions/planets from
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Tartiflette

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #125 on: April 16, 2021, 10:41:23 PM »

Wait, you aren't using an IDE? That would have solved that issue in the first second.
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N3V3R

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #126 on: April 17, 2021, 01:54:38 AM »

uhh what is an IDE? lmao this is the first time I've ever tried coding/ modding anything and its just a custom system for myself
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Tartiflette

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #127 on: April 17, 2021, 01:57:27 AM »

It is a program that helps with coding and compiling, it pretty much does half the work for you and will catch errors without requiring to launch the game and find out. There are guides floating around for Eclipse, Netbeans and InteliJ.
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Malignity.

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #128 on: April 18, 2021, 07:49:25 AM »

can we get like a list with changes/content of this mod? would be nice to know what colony mods this mod actually adds; pretty please?
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Harmful Mechanic

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #129 on: April 18, 2021, 01:19:59 PM »

Yeah, Unknown Skies has been adding a bunch of stuff it barely explains for a while now; it really ought to be in the OP.
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Tartiflette

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #130 on: April 18, 2021, 01:38:36 PM »

It's a mod about making exploration more interesting, I think revealing everything from the get-go would be counter-productive. You don't reveal the plot of quest mod in the OP do you?
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Harmful Mechanic

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #131 on: April 18, 2021, 02:03:12 PM »

That's what spoiler tags are for. But avoiding confusion with other mods and vanilla is very much a good idea, and to do that, you need to at least make the information available. People can decide to look, or not, as they like; but it's simply good manners to explain what your mod does.

Otherwise, you're making more work for Alex and for the rest of us; we have to tell people it's not us, all of us, when you could just explain that a given condition is yours, right in the mod thread, like a good citizen of the community would.
« Last Edit: April 18, 2021, 02:04:57 PM by Harmful Mechanic »
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Malignity.

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #132 on: April 19, 2021, 01:32:21 PM »

i very much agree with mechanic
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Cat in the Hat

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #133 on: April 23, 2021, 03:38:10 AM »

Just as a head's up (and not sure this is even important) but 0.95a is reporting the current version as borked:




Could be just the update tracker, it appears to still be working (? not sure how to check that ?); the other mod ("A new level of confidence") is working fine so I presume this one is as well.
« Last Edit: April 23, 2021, 07:07:51 AM by Cat in the Hat »
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Bastion.Systems

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #134 on: April 23, 2021, 07:18:52 AM »

The US_clouds_textureHeavy.png and US_clouds_textureGiant.png have very noticeable polar distortions that can be easily improved.

Here are my tweaked textures:
https://drive.google.com/uc?export=download&id=1gKWEjqHzt6Vnxv1OyiSuhsCgkxwfZyic

I used the Photoshop polar coordinates tool and then smashed both of the textures with some stamp tool.
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