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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] Unknown Skies v0.43 (2021/03/27)  (Read 254655 times)

saya39

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Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« Reply #105 on: July 26, 2020, 09:14:49 PM »

Hi! Your mod is fantastic and makes my exploration eventful. May I translate it into Chinese and post it on The Fossic which is a Chinese Forum of Starsector? Waiting for your reply, thanks!

And here is the link: https://www.fossic.org/
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Tartiflette

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Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« Reply #106 on: July 26, 2020, 11:22:36 PM »

Sure no problem!
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saya39

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Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« Reply #107 on: July 26, 2020, 11:54:04 PM »

Sure no problem!

Thanks for the permission! I'll put the address here later too.

edit: And here we are https://www.fossic.org/thread-1700-1-1.html
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Neitronus

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Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« Reply #108 on: September 23, 2020, 08:55:50 AM »

This is a friendly remainder about issue of version file not being availble on bitbucket. Sorry for the spam.
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battleturkies

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Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« Reply #109 on: November 21, 2020, 09:31:38 PM »

Coming by with support for the mod :)
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Tartiflette

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #110 on: March 27, 2021, 04:09:41 AM »


Download


Quick compatibility update for Starsector 0.95a.
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bluevulture

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #111 on: April 03, 2021, 03:32:05 AM »

Don't know if this is going to get changed once version checker gets updated, but right now it says that the version JSON is malformed:

Spoiler
[close]

Don't know what exactly it doesn't like.
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Flacman3000

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #112 on: April 07, 2021, 09:55:14 PM »

Hey man love the mod any idea why i keep seeing planets with hot and mild climate together it doesnt make any sense? any way to fix this on a new seed or game? Playing on 9.1.
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Ryzen 7 2700x, 1080ti, 16GB DDR4 RAM and playing SS on a SSD - Always stay ahead because when you're ahead you're rear anatomy is open to interpretation.

Tartiflette

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #113 on: April 07, 2021, 11:47:19 PM »

That would be a vanilla issue?
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Flacman3000

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #114 on: April 08, 2021, 01:07:42 AM »

That would be a vanilla issue?

I really do apologize but is the issue I'm having common in the vanilla starsector?
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Ryzen 7 2700x, 1080ti, 16GB DDR4 RAM and playing SS on a SSD - Always stay ahead because when you're ahead you're rear anatomy is open to interpretation.

Tartiflette

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #115 on: April 08, 2021, 02:01:29 AM »

What I meant is that I do not set the conditions on the planets, that's something the game does automatically.
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N3V3R

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #116 on: April 15, 2021, 05:54:43 PM »

hello im trying to create my own custom system and i dont know what code to add so my mod can use your mods planet conditions/planets
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Histidine

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #117 on: April 15, 2021, 07:40:12 PM »

You shouldn't need any particular code to use Unknown Skies planets/conditions, planet types and conditions are specified by ID when generating a system.

Well, except that you might want to check for Unknown Skies and use different planets/conditions if it's absent (unless you want to make your mod specifically depend on this one).
Code: java
if (Global.getSettings().getModManager().isModEnabled("US")) {
  /* do stuff */
}
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N3V3R

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #118 on: April 15, 2021, 08:30:47 PM »

i was talking about the import lines at the top just adding in the condition in the code didnt seem to work
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N3V3R

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Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« Reply #119 on: April 15, 2021, 08:35:52 PM »

so when i try to add   stream_market.addCondition(Conditions.US_FLOATING);   to the gas giant in the system i get

Fatal:Error loading [data.scripts.ColonyStarPlugin]
Cause: Parsing compilation unit *data.scripts.ColonyStarPlugin*
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