I've found Piranhas to be quite deadly when the target's Flux-locked; they're clearly superior to Talons when you're building a fleet for Flux-lock. Warthogs are similar in their profile.
I agree that Tridents are weak for their use case and I agree that taking away the Reapers from the Daggers was a bit too much nerf-bat; probably the better fix for Daggers was to take away their shield and lower their hitpoints so that they're quite killable on the way in.
All this stuff about Talons being amazing seems pretty weird to me; when we're not in Simulator play and we're bringing fighters of our own to the table in a mixed-arms fleet, it doesn't feel like they're an "I win" button to me. When I meet them in Pirate fleets, I'm not exactly scared.
I'm just glad they're finally worth using at all, frankly. I'd be fine with them getting a little nerf to their launchers so they're not quite so PD-saturating, but I feel pretty strongly that they're near a cusp-point; too much nerf-bat and they'll go back to being useless, even at 0 OPs.
I don't mind Sparks being mildly OP; they're endgame stuff you get after fighting [REDACTED], after all. I don't think they're amazingly OP; they're merely the only "interceptor" that actually does its job description.
I feel like the Mining Drone is still terrible, but you don't take Crew losses; if Mining Lasers weren't junk weapons they'd be a buy.
I agree that the Wasp suffers a lot, but again, PD Lasers aren't great because of range and Soft Flux. The main thing that annoys me about them is that they're supposedly "interceptors", but can't actually intercept anything that matters (unlike Sparks).
The Broadsword's just fine as a distraction tool. It's not a shield-wrecker, but it's great at tying down PD and thus using up Flux. I think that people who expect it to wreck Shields are totally misunderstanding what it's actually doing.
The Lightning feels pretty disappointing atm; I think it needs IR Pulse or better yet, a Light AC, so that it's a real double-threat. That, and it needs to be coordinated and aggressive about using those Harpoons.
I think the Khopesh is pretty amazing when you have enough of them pointing at the same target. Unfortunately, the 4000 control limit is a bit too short to make that happen consistently with Eliminate orders.
Longbows would be cool if their missiles regenerated. I feel like they're largely a waste right now, though.