So just taking a look at the weapons so far, the archonic disruptor...Seems to be a worse phase lance, with better range and kinetic, but costs 3x the OP and is a large slot. Even if you double the damage, it's still a worse tachyon lance with kinetic damage. Less range, lower damage, no EMP, no EMP through shield AND costs a good chunk more OP - And that's if you DOUBLE it's current damage. Probably needs a bit of a buff

The charged archon beam is a slightly better (But costs 1 more OP) graviton beam - stats aren't busted or anything, just, it's almost the same. Slightly more damage and flux/second, slightly higher OP cost. Nothing particularly WRONG with it, just maybe wanna differentiate it a little?
Photon pulsator is much more efficient than a heavy blaster, but fires slower, does quite a bit less damage and costs more OP. I like it as a high damage option vs large ships for frigates/destroyers that can't afford heavy blaster flux costs (So most of them). Is gud.
Null ripper seems too strong - very high firerate, very high dps, HUGELY flux efficient, and 800 range. Almost certainly needs to cost a bit more flux - how much depends, since the description says it's supposed to be wildly innacurate, but it's actually about as accurate as a pulse laser. Maybe moreso? Should probably cost at least 400 flux/second, probably more unless you make it less accurate.
The precision beam doing 10 more DPS than the tac laser probably doesn't make up for the 100 range lost - Again a case where I'd suggest differentiating it somehow, but if you want to keep it as 'slightly different tac laser', could probably go up a bit on damage - 100 range is quite a bit more valuable than 10dps.
The micro fuser seems to just be a mining laser with more range and a nicer sprite.
The photon streamer looks nice - but it's damage is too low. It's range fits in between the LR and standard PD laser (Neither of which are very good), but it has almost half the damage - that's just not enough to kill missiles reliably, let alone fighters. Low flux cost is nice, but a 40dps beam will have trouble doing PD.
The archon cannon is nice, since it fills a niche small energy weapons don't really have at the moment - decent kinetic options. But 200 dps at 800 range is probably too much, even for 8 OP. A light needler costs 1 more, but has 3/4 the damage output. It's less efficient than the needler, but 200 is probably overkill.
Photon slugger is quite nice, but feels a bit too similar to the hephaestus, could do with a bit of differentiating here too.
Photon fountain I dunno - on paper, 2400 dps from a single turret is absolutely insane, especially out to 1000 range. On the other hand, 2400 flux. PROBABLY still too good, but 2400 per second is a lot of flux.
Haven't looked at the ships themselves yet, sorry
