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Author Topic: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits  (Read 101203 times)

dk1332

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #90 on: December 03, 2018, 09:20:31 PM »

Sweet, can't wait to put those suits on those new shiny carriers ;D

well...
Spoiler
theres gonna be wings but they're mainly for escort, since the new thing I'm going for are "squads", as in there being pilotable captain/custom variants of the mechs with fighter bays, usually like 4 or 5 to set up a little group of mechs. also means you can customize the pilot variants to a degree, with different weapons and vanilla hullmods (dunno if I'll make any custom ones yet)
[close]


Thats an interesting concept, being able to pilot an actual mech and all while still being able to control ships. Then again, Diable's Gust Cruiser has that ability but it sacrifices the utility of a ship's subsystem. I hope that its nothing like that since its not easy to get hands on a Gust at an early start...well on legit means.

Either way, I'm fine with what ever you'll go, just can't wait to have mobile suits on my carriers rather than relying too much on fighters.
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Buttery

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #91 on: December 03, 2018, 10:22:08 PM »

Sweet, can't wait to put those suits on those new shiny carriers ;D

well...
Spoiler
theres gonna be wings but they're mainly for escort, since the new thing I'm going for are "squads", as in there being pilotable captain/custom variants of the mechs with fighter bays, usually like 4 or 5 to set up a little group of mechs. also means you can customize the pilot variants to a degree, with different weapons and vanilla hullmods (dunno if I'll make any custom ones yet)
[close]


Thats an interesting concept, being able to pilot an actual mech and all while still being able to control ships. Then again, Diable's Gust Cruiser has that ability but it sacrifices the utility of a ship's subsystem. I hope that its nothing like that since its not easy to get hands on a Gust at an early start...well on legit means.

Either way, I'm fine with what ever you'll go, just can't wait to have mobile suits on my carriers rather than relying too much on fighters.

yee its more so just being able to pilot the mech, with having some escort that can keep up with it rather than being able to control the fighters themselves. pilotable variants will be somewhat easy to get your hands on, at least basic ones like a standard graze and such, with some other rare ones being available with means I havent decided on yet (maybe rare blueprint but we'll see)
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Cheru

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #92 on: February 08, 2019, 01:05:02 PM »

Any hope to see this mod updated any time soon?
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Buttery

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #93 on: February 13, 2019, 09:02:06 PM »

Any hope to see this mod updated any time soon?

not for a while, working on it in my free time when I can but it's gonna be a good while before I have anything reasonable to put out
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Rafs

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #94 on: August 10, 2019, 03:20:51 PM »

First off, love this mod, loved IBO, and are you planning on adding the more rare Gundam's and other suits also? Would love to see them as quest wing craft or even BPs, or a IBO themed bounty for Ship/Weapon Pack, and would this work in 0.9.1a if anyone is aware?
« Last Edit: August 10, 2019, 03:25:04 PM by Rafs »
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PyroFuzz

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #95 on: August 24, 2019, 05:34:49 PM »

Woah! Thats actually a really interesting idea... rare fighter wings, like IBB ships.  :D
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Atroce

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #96 on: August 26, 2019, 09:21:32 AM »

Any hope to see this mod updated any time soon?

not for a while, working on it in my free time when I can but it's gonna be a good while before I have anything reasonable to put out

Hi. This is a very cool mod. Don't know if you are still working on this. Can we get a confirmation?
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-Atroce

Yellowradio91

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #97 on: November 25, 2019, 03:51:10 PM »

Any update or a road map of when this could see am update? Love the gundam concept and wish there was more of it in this game.
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Rafs

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #98 on: December 18, 2019, 11:07:20 AM »

It's a shame, hopefully Buttery comes back or gives green light for someone to continue his work, I would love to be able to fill a Astral with Gundam Frame's.
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th3boodlebot

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #99 on: July 27, 2020, 07:58:02 AM »

anyone have an idea of how to get this working? i just want to use it in my paythrough
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Sterdude

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #100 on: July 27, 2020, 01:05:22 PM »

anyone have an idea of how to get this working? i just want to use it in my paythrough


You're better off with these for now until this gets picked back up.

https://fractalsoftworks.com/forum/index.php?topic=10046.0

https://fractalsoftworks.com/forum/index.php?topic=18751.0

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Lexbomb6464

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #101 on: September 21, 2021, 06:47:31 PM »

How sad, maybe one day he will come back.
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Laroustine

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Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« Reply #102 on: March 20, 2022, 01:14:19 PM »

For those intrested I made a continuation mod here -> https://fractalsoftworks.com/forum/index.php?topic=24234.msg360286#msg360286
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Mod I'm woking on :
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