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Author Topic: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1  (Read 76193 times)

SCC

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #60 on: May 10, 2017, 01:54:48 PM »

I was just bragging about how much armour can I stuff on it.
I wasn't complaining, I was actually saying that it's TOO good for balance's sake (with MHA and HEA). Also - outfighting a dominator depends on whether dominator takes 5 sabot salvo to the shield or not. In fleet fighting I expect it's going to die anyway because of sabot's or HVD's EMP.

PCCL

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #61 on: May 10, 2017, 01:57:50 PM »

oh... 2112 ARMOR value, got it...

yeah.... might have gone overboard with that just a tad. Hence the new HEA mod  :-X

EDIT: Hmm... how does it handle with both MHA and HEA? I bet it's a good deal more agile than a dominator with all those buff, eh? Never tried it myself and I don't doubt it's balls-to-the-wall OP, but I'd imagine it's quite the ride for the lead bathtub
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SCC

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #62 on: May 10, 2017, 02:06:05 PM »

I was sceptic at first to HEA, but it allows for Venture to get double HVDs and stay flux-neutral without putting (many) vents, which makes it good for putting pressure against enemy ships, especially that with claws (or just any fighters) they can't really kite it.
About agility... Well, my two favourite cruisers are Aurora and Eagle. Venture (AA) is a brick. But I did a quick comparison with Dominator and either my Dom's cheating or Venture is actually handling worse than it. They're in the same ballpark, but Dominator's a little bit faster at turning, decelerating, strafing... It doesn't hurt Venture, though, because turrets.

AxleMC131

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #63 on: May 10, 2017, 04:06:09 PM »

that.... it.... can't have lasted longer than like 3 seconds like that... right?

At that point the fleet had just managed to force it to overload, at which point it took about twenty to thirty seconds to kill (I wasn't counting).

Bear in mind that this was a fleet of frigates nipping at a single cruiser, and if you look back at that clusterf### you'll notice that only about half of the ships surrounding the Venture (A) were able to get their guns into the mix, and they were mostly small weapons. It could have been much quicker.

I still don't think the Venture (A) is overpowered though. The fact of the matter is, it's still a Venture, which doesn't have necessarily the best weapons package. Even dual Harpoon pods couldn't help it at this point because it ran out of ammo a little while earlier. ;D

And, as SCC put it:
Venture (A) is [still] a brick.
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Hussar

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #64 on: May 10, 2017, 04:34:35 PM »

I still don't think the Venture (A) is overpowered though. The fact of the matter is, it's still a Venture, which doesn't have necessarily the best weapons package. Even dual Harpoon pods couldn't help it at this point because it ran out of ammo a little while earlier. ;D

Yeah it isn't. But double pilums and double single salamanders... With the fast missile racks... Can be deadly to the extreme (especially when piloted by a missle specialist and missile weapon groups are not on alternative mode). :)
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SCC

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #65 on: May 11, 2017, 01:15:14 AM »

Venture is a decent support cruiser, Venture (A) is a very good support cruiser, but it won't ever achieve anything alone. It can suppress ship for your allies or punish every flux-locked ship in its vicinity, but not both.
Also I probably don't have 1.1, but I doubt it mattered much when I was horsing around with (AA).

Death_Silence_66

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #66 on: May 11, 2017, 12:36:00 PM »

Can you include screenshots of the Mule (A) and Shepherd (A) in the OP?
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PCCL

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #67 on: May 11, 2017, 08:43:40 PM »

sure, why not :)
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McTrigger

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #68 on: May 12, 2017, 04:14:06 AM »

Will this work with ongoing save or does it require restart?
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AxleMC131

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #69 on: May 12, 2017, 04:35:09 AM »

Will this work with ongoing save or does it require restart?

I don't see any reason why it'll break an existing save (though someone may dispute this). You should be fine to add in on to an existing game - the ships just might take some time to appear in markets and fleets.
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Greek Fire

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #70 on: May 14, 2017, 07:15:54 PM »

I can't seem to find the Venture.
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AxleMC131

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #71 on: May 14, 2017, 07:26:40 PM »

I can't seem to find the Venture.

Did you add the mod to an existing savegame, or are playing a new save having installed the mod?
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PCCL

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #72 on: May 14, 2017, 10:02:27 PM »

are you talking about any old venture(A)? Or the specific one I hid?

As long as you can see the precursor tech-mining mission, venture(A) is in the game, it might take some time to show up, but it's there.

If you're trying to find that venture I hid, PM me
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McTrigger

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1 (UPDATE)
« Reply #73 on: May 15, 2017, 12:07:15 AM »

Can confirm, I found the Venture after installing mod mid-save. It's also really freaking good.
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Death_Silence_66

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1
« Reply #74 on: May 20, 2017, 02:03:57 AM »

One issue with the textures, they look too dark. The edges and shadows look out of place.
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