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Author Topic: Give AI Cores a greater purpose...  (Read 11009 times)

Wyvern

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Re: Give AI Cores a greater purpose...
« Reply #15 on: April 30, 2017, 07:00:55 PM »

...You know, this sounds like an excellent opportunity for a creative mod developer...  >.>
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Wyvern is 100% correct about the math.

King Alfonzo

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Re: Give AI Cores a greater purpose...
« Reply #16 on: April 30, 2017, 07:17:21 PM »

How about this: Use up AI cores to increase officer skills over the maximum (extra three points). So 6 gamma cores, 3 beta cores or 1 alpha core to increase up 1 level. Using the cores, however, can prove troublesome to the officer, causing a random change in attitude each time you do it. Do you risk making your awesome level 20 steady officer timid? Or do you instead grind up a useless timid officer to level 20, then use cores to get a reckless officer?

Alternatively use Gamma cores to get a level 3 steady officer that does not progress, Beta cores for Level 6 reckless/steady officer with opportunity to progress up to level 12, and Alpha cores for Level 10 reckless/steady officer that can progress to level 20. All ships with AI crew hullmods get improvements to firing and maneuverability, but higher deployment costs. Downside - AI officers are considered Banned goods, and you will lose huge rep for being discovered with them.

Etgfrog

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Re: Give AI Cores a greater purpose...
« Reply #17 on: May 01, 2017, 04:23:28 AM »

The description says the beta core is equal to a human.
There also is several mentions in station descriptions of the 2nd ai war that resulted in the situation that exists now where there are fights but no one is trying to conquer each other.
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FooF

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Re: Give AI Cores a greater purpose...
« Reply #18 on: May 01, 2017, 07:35:38 AM »

I think putting cores into your ships would be quite interesting.

Gamma: Number-cruncher. Improves efficiency in ships in a variety of ways. Increases fuel efficiency, gives you better targeting (leading pip?!), maybe gives you slight speed boost, etc. Very small chance of going rogue but considered illegal so authorities will confiscate the ship and you'll get a major rep hit.

Beta: In lieu of an officer, you can use a Beta. Has fixed (random) skills that can't be improved upon but has an overall higher level than any officer (say level 25). Has a small chance (~5%) of going rogue mid-battle. If it does, it will fight against you and/or try to escape. Even more illegal than gamma. 

Alpha: Super-officer if installed. Like the Beta, fixed skills that can't be improved but level 40. Also gives huge boosts to non-armor/hull stats of ship. Trump card, albeit dangerous to use. ~20% chance of going rogue in any particular fight. Getting caught with one of these is instant-hostility with a faction.

Alpha+: Mentioned in lore. Only a few in the sector. Can't be installed on a ship but has [plot] purposes and while its in your possession, your whole fleet gets huge stat boosts. Manipulates everything you see/contact with. Will blind you to large enemies, make you chase after ghosts (non-existent bounties/distress calls, tips toward riches, etc.), give missions that are traps. It's the One Ring that wants to be found by a dark master.  :D

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goduranus

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Re: Give AI Cores a greater purpose...
« Reply #19 on: May 01, 2017, 01:05:45 PM »

You must unite the cores to unlock the mighty Sajuuk :D

FooF

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Re: Give AI Cores a greater purpose...
« Reply #20 on: May 01, 2017, 07:20:56 PM »

You must unite the cores to unlock the mighty Sajuuk :D

Bring Sajuuk to bear! (I love Homeworld but the plot of the sequel was a mess and huge retcon to what was unique to the original).

It would be cool if the AI Cores could somehow get the Gates working, though.
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DatonKallandor

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Re: Give AI Cores a greater purpose...
« Reply #21 on: May 01, 2017, 07:28:50 PM »

It would be cool if the AI Cores could somehow get the Gates working, though.

I'm not convinced they didn't do the opposite. If a single, low grade AI core can manipulate jump engine fields enough to mess with natural jump points, then a whole mess of ultra-smart cores can come up with a way to destabilize them too. And then beam that through the gate network.

Also note how in the tutorial, the moment they powered up the gate it sent out the FTL destabilizer. The signal that destroyed the Domain is still being sent or bouncing around the gate network.
« Last Edit: May 01, 2017, 07:32:15 PM by DatonKallandor »
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CrashToDesktop

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Re: Give AI Cores a greater purpose...
« Reply #22 on: May 01, 2017, 07:43:33 PM »

I think putting cores into your ships would be quite interesting.

Gamma: Number-cruncher. Improves efficiency in ships in a variety of ways. Increases fuel efficiency, gives you better targeting (leading pip?!), maybe gives you slight speed boost, etc. Very small chance of going rogue but considered illegal so authorities will confiscate the ship and you'll get a major rep hit.

Beta: In lieu of an officer, you can use a Beta. Has fixed (random) skills that can't be improved upon but has an overall higher level than any officer (say level 25). Has a small chance (~5%) of going rogue mid-battle. If it does, it will fight against you and/or try to escape. Even more illegal than gamma.  

Alpha: Super-officer if installed. Like the Beta, fixed skills that can't be improved but level 40. Also gives huge boosts to non-armor/hull stats of ship. Trump card, albeit dangerous to use. ~20% chance of going rogue in any particular fight. Getting caught with one of these is instant-hostility with a faction.

Alpha+: Mentioned in lore. Only a few in the sector. Can't be installed on a ship but has [plot] purposes and while its in your possession, your whole fleet gets huge stat boosts. Manipulates everything you see/contact with. Will blind you to large enemies, make you chase after ghosts (non-existent bounties/distress calls, tips toward riches, etc.), give missions that are traps. It's the One Ring that wants to be found by a dark master.  :D
Do note that Gamma and Beta cores are still manually assigned to tasks set before them.  They'll do anything in their power to complete those tasks, even if it means the very direct head-bashing Gammas do or the lying, deceit, and mimicry Betas are capable of, but they will never disobey a direct order.  Alphas, however, *are* capable of forming emotions and attachments, and thus are far, far more dangerous considering their intelligence.  Hence why their descriptions say "at the slightest sign of disloyalty".
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fleetgothic

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Re: Give AI Cores a greater purpose...
« Reply #23 on: May 02, 2017, 10:43:49 AM »

Here I am talking to an Alpha core in starsector because I have no friends in life... At least it has "emotions"
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fleetgothic

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Re: Give AI Cores a greater purpose...
« Reply #24 on: May 02, 2017, 10:44:50 AM »

That would actually be pretty cool if you could talk to your officers. A bit off topic here. Imagine talking to the Alpha core
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Megas

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Re: Give AI Cores a greater purpose...
« Reply #25 on: May 02, 2017, 10:53:03 AM »

That would actually be pretty cool if you could talk to your officers. A bit off topic here. Imagine talking to the Alpha core
That would be the malevolent "Talking Pet" in Star Control 2.  Yes, you need him to win the game, but he is evil.  Can be talked to for some laughs.
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