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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Battlestar Galactica Mod V1.21a  (Read 101313 times)

Spiketail118

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Re: Battlestar Galactica Mod V1.21a
« Reply #135 on: November 22, 2013, 11:54:25 PM »

So here is the new sprite for the mercury class battlestar tell me what you think

http://s223.photobucket.com/user/spiketail118/media/oldvnew_zpsc3c916f6.png.html
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Garmine

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Re: Battlestar Galactica Mod V1.21a
« Reply #136 on: November 23, 2013, 06:05:40 AM »

Awesome. :)
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I went outside one day, the graphics were amazing, but the gameplay sucked...
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HELMUT

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Re: Battlestar Galactica Mod V1.21a
« Reply #137 on: November 23, 2013, 07:21:01 AM »

Honestly, i prefer the previous ones. The lightning is more accurate and the greebling work much better. They may not feel very Starsector-esque but with some photoshop effect on top of them it could do the trick.
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Spiketail118

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Re: Battlestar Galactica Mod V1.21a
« Reply #138 on: November 23, 2013, 11:12:46 AM »

i agree which is what i did originally but then i thought about what i was going to do when i need to make new ships that were not in the cg style. so in order to keep everything looking similar when i make new ships i just remake everything into a style that is re creatable. 
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FasterThanSleepyfish

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Re: Battlestar Galactica Mod V1.21a
« Reply #139 on: January 31, 2014, 10:54:59 PM »

Sorry to necro, but you could just mirror the old ships to achieve some sort of lighting consistency.
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joe130794

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Re: Battlestar Galactica Mod V1.21a
« Reply #140 on: October 11, 2014, 01:56:06 PM »

just wondering if this mod is dead or still being worked on.
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Erick Doe

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Re: Battlestar Galactica Mod V1.21a
« Reply #141 on: October 12, 2014, 04:26:56 AM »

Considering the previous necro post was february 1st and the last post by the author was almost a year ago, I'd say it is pretty dead.

Instead of making another necro post, it would be better to contact the author directly through a PM.
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