I may like Fleet Logistics 2, but I doubt I will get it because I do not think I will raise Leadership past 1. I want to, but there are not enough skill points to get Leadership goodies without sacrificing other skills I want more.
Technology 3 will be a given for all of my characters. If Alex swaps Helmsmanship perks in an update, then Combat 3 will be a given for all my characters. I will get all speed mods because combat overall is too slow paced for my tastes without those perks. Got to have max speed, shot range, and dissipation at a minimum for my flagship regardless who my character is.
From what I read, I guess surveying is profitable like food runs were in 0.65, and Surveying 3 is mandatory. I have not played enough yet, but from my brief experimentation, it seems max Surveying is pretty much required if I want to fill out the planetary pokedex.
So Leadership is the most expendable tree, unless I really want a flagship carrier, but then I prefer good-for-all and quality-of-life skills, and taking them already takes a big bite out of the 42 maximum points.
How good is Salvaging skill? Is it required to get the best derelict ship finds (like those people found in best derelicts topic) and looting rare weapons (and fighter chips), or does it just increase the yield of insignificant commodities like supplies, metal, fuel, and other salables only useful for a quick buck?
Having to spend nine points for Surveying and Salvaging (and Industry) 3 hurts, just for crutch cash skills. Now Safety Procedures 2 looks really good, that one skill that increases rare weapons loot at level 1 looks good, and Field Repairs 1 or 2 looks really good to take, so I will probably have some Industry.