I really enjoyed the tutorial - though parts are a bit unclear in its first iteration - especially the "save game to progress".
- I wished the "quick save - F5" notification flashed or strobed, to make it clear that it is a requirement to progress in the tutorial. Or it should auto-pause the game and force you to after traveling a certain distance.
- the overall gameplay is developing into what I imagined/hoped it would become five/six years ago when i bought it. very much enjoying the minutae and complexity of managing a fleet and supplies.
- the new graphics updates are great. i love the new scale of the systems.
- there should be a warning of sorts when approaching known friendly ships while your sensor are off - I often forget i'm headed toward hegemony after hunting pirates and i'm dark.
- I wish I could go from Intel screen to the system map with one click. And if you can, please tell me how. [edit: well easier than i thought - just hit TAB button]
- i'm confused how the weapon filter works with the ship refit - can't tell what clicks are filtering what weapons *edit ' okay, figured this out well enough. I think i was confused initally because types I did have but were the wrong size were auto'filtered out of the list, so I wasnºt seeing weapons when i expected them
- buying black market goods seems very easy without clear repercussions in ship refit screen. Weapons are there that I want. Its not clear what it means to buy them, and theyre available as default.
- a bit more of a transition at the salvaging screen - that is a slight pause, maybe a splash screen. would give a little more weight to the procedure.
edit: added:
- there should be a system map for supply use and distance (or at least time to destination, using waypoints) - like the interstellar map with fuel. I'm often not sure how far i can get my supplies, if it takes 1 day, 2 or an hour to get across to different locations.
Overall, i'm super happy with this release. its great.