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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: Is the difficulty curve really inverted?  (Read 16500 times)

Megas

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Re: Is the difficulty curve really inverted?
« Reply #60 on: April 20, 2017, 05:01:35 AM »

@ Bastion.Systems: That could be fun if my fleet/faction is the one causing the events.  If not, let the outsiders kill the competition, then my fleet gets to kill them without meddling from those Hegemony and other kids.

I would like it so that my faction becomes the boss faction (a.k.a., new aspiring dark lord in town).  You have bog standard stuff (plus maybe a few treasures), but because you are ambitious (or the game god commands all AI to kill the human because the game said so), all factions hate you and your mission is to survive (by killing all of them) with whatever you found or built.  You win if you kill them all (and rule what is left of the sector).

There needs to be something to do besides play low-level dog or thug for some major power.
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