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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Will we see at some Point Prototype Technologie or Alien Technologie  (Read 8555 times)

Movementcat

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Like very rare Blasters Hull Mods Beams Shields etc. like in Freelancer Nomad Weapons.

Would be so amazing !
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frag971

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #1 on: March 06, 2017, 03:14:57 AM »

interesting, I wonder if Alex ever toyed with the idea of random loot like Diablo or WoW? It's the same weapon but would have quasi-random stats such as higher range but higher flux cost per shot?
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Megas

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #2 on: March 06, 2017, 05:19:55 AM »

Random loot like in Diablo will be something to grind for.  The very best becomes the baseline, and the rest gets tossed like garbage.  Random loot in Diablo was mostly garbage no one wanted to trade for.

P.S.  In Diablo 2, I have seen other players dump random rares given by quest rewards to the ground.
Ormus:  "This magic ring does me no good.  Here, wear it proudly."
Angry Player:  "Of course it did you no good!  The stats are all junk!  Thanks for nothing!"
« Last Edit: March 06, 2017, 07:36:13 AM by Megas »
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HELMUT

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #3 on: March 06, 2017, 08:49:49 AM »

For the better or the worse, i would like to try a "Lootsector" mod like that. For the base game however? Hell no. Inventory management would be a nightmare, and you could encounter some anti-fun aberration in the campaign (Rare Centurion of everlasting endurance : Damper field duration +72%).

Also, this would very likely change the way the game is played, focusing on arcade solo-ing rather than what Alex hinted in his blog-posts.
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Tartiflette

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #4 on: March 06, 2017, 09:10:00 AM »

I wouldn't be against a number of rare handcrafted ships and weapons though. Not frequent enough that you can only rely on them, but not rare enough that they become hangar/storage queens either. The big question would be how much content that would represent to make to avoid too much repetition across all playthroughs.
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DatonKallandor

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #5 on: March 06, 2017, 10:41:51 AM »

If the randomized loot is blueprints and not physical items most of the inventory mangament issues would be gone. They wouldn't take up physical space unless you built them and it stops the solo everything or lose unique irreplacable loot issue, because once you find something you like you can make more.
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Seth

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #6 on: March 06, 2017, 10:46:06 AM »

Agree with posters here, no random loot please, but alien technology would be a nice thing, maybe some extremely rare hulls and weapon prototypes of long dead civilization found during exploration/scavenging? It's pretty possible in Starsector universe I guess.
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TJJ

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #7 on: March 06, 2017, 10:46:49 AM »

Random loot like in Diablo will be something to grind for.  The very best becomes the baseline, and the rest gets tossed like garbage.  Random loot in Diablo was mostly garbage no one wanted to trade for.

Diablo (and most of its successors) are intrinsically flawed though:

Massive supply + negligible attrition -> rampant deflation.

The former wouldn't be an issue for Starsector, and the latter can be designed around. (item durability, with limited or diminishing returns on repairs)

Diablo-esque loot has been suggested before, and I think it'd be a great addition to Starsector; making the loot from battles more interesting & rewarding, and giving some dynamism to fleet loadouts. (rather than the inevitable plateau the game currently suffers from)

There'd definitely be some UI management issues though, as outfitting a single player character with a dozen or so items is a lot less work than outfitting a fleet in SS.
The natural counter to that is to make them rarer, but that too has a problem; when presented with a rare finite resource, Humans will naturally hoard.

So, make them time limited? Solves both problems, but.....
How do you weave a rational justification as to why a weapon you salvage from a fallen foe will become unusable after X days, whether or not you make use of it?

SPAZ's unique loot (Specialists) was a good way of doing it, so maybe SS's Officers will fulfil the interest & dynamism that loot brings. (Officers can definitely be more rationally explained as being time limited than weapons can be, and they would, by their very nature, be less numerous)
« Last Edit: March 06, 2017, 10:53:22 AM by TJJ »
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Megas

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #8 on: March 06, 2017, 02:10:31 PM »

Quote
Diablo-esque loot has been suggested before, and I think it'd be a great addition to Starsector; making the loot from battles more interesting & rewarding, and giving some dynamism to fleet loadouts. (rather than the inevitable plateau the game currently suffers from)
Randomized loot does not remove the plateau.  It shifts it to the very best, or at least the best that is reliably attainable, and it gets tiring wading through all the sub-par crap, when par is at the very top, or a bit below.  It is like crew levels; seems nice in theory, but by endgame, all required crew is elite, and 80% CR is the baseline.  But early in the game, when the game is at its hardest, your CR is low because your crew are wimps until they become elite.

It is not limited to multiplayer online, it can happen in single-player permadeath games like Angband.  By midgame, a lot of loot is junk, but you probably dare not squelch everything because you might miss a real game-changer like ring or boots of speed or an artifact.

Item durability is more annoying management and a money sink.  If introducing roguelike randomized loot means introducing durability as done in Diablo, then it can keep out!
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Movementcat

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #9 on: March 07, 2017, 10:09:52 AM »

I would not be into Randomized loot, some rare Handcrafted Stuff that makes you Happy if you find them once in a Time.

And im pretty sure Alex like the Idea aswell but hes to scared to even appear on this thread since he know if he even think of it we claim it to be confirmed :-D
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ChaseBears

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #10 on: March 07, 2017, 10:30:04 AM »

Avorion has diablo loot. I can't say I care for it; it just makes managing ship armaments needlessly complicated, and sorting through your loot to determine what's worthless garbage or not is an intense pain, especially for new players.

'Modified' gear bonuses are already factored into the system through modifying your ship.

Very rare weapons that dont usually appear on the market are sufficient for the valuable loot itch, imo.
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Morgan Rue

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #11 on: March 07, 2017, 12:44:32 PM »

It would be interesting to see minor variances in things without directly increasing their strength for both faction flavor and customization reasons. However, this should be the same across all weapons for a given ship, and would be better done with ships rather than weapons. Like XIVs, except with some randomly generated variance. The major issue with this is that some things will be strictly better for specific roles.
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Dauntless.

heskey30

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #12 on: March 07, 2017, 05:36:00 PM »

Why are you guys so fixated on random loot? We could just have a unique turret or ship as a mission reward once missions get fleshed out. It seems like there's no real downside except making the player even more powerful.
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DatonKallandor

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #13 on: March 07, 2017, 05:39:30 PM »

Because well done random loot is a way to put in content for less dev time spent than handcrafting everything.
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Harmful Mechanic

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Re: Will we see at some Point Prototype Technologie or Alien Technologie
« Reply #14 on: March 07, 2017, 06:28:12 PM »

Like Helmut, I'd love to see a mod that introduced this kind of play, but I'd hate to see it as the game's default state.

It would be fun to see a tiny bit of variation in quality; advanced weapons that have cracked barrels (lower shot velocity) or faulty wiring (higher flux costs), or well made primitive weapons that perform a little better. Right now, we have a certain amount of that with ballistics, but relatively little with energy weapons (I suspect by design, energy weapons having a higher floor for quality is a net benefit early on); what I'd like to see is less random variation and more purposeful design like that.
« Last Edit: March 07, 2017, 07:32:00 PM by Soren »
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