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Author Topic: [0.95.1a] Outer Rim Alliance v0.95rc1 (2023/01/07)  (Read 491689 times)

The_Sarge

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Re: [0.9.1a] Outer Rim Alliance v0.90 (2020/11/03)
« Reply #240 on: January 04, 2021, 11:20:21 AM »

I have a stupid question, as this might be a mod conflict.

But the last few games I started, all ORA ships I can acquire come with a "Xeno Warfare Design" hull-mod that makes Energy weapons 3OP more expensive when installed into ships with it. Which, well, isn't the most synergetic hull-mod for ships that pretty much only allow energy weapons and missiles. ;)

I tried googling this, but came up dry. Does anybody have an idea where this might come from and if there's a way to disable it?
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Wyvern

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Re: [0.9.1a] Outer Rim Alliance v0.90 (2020/11/03)
« Reply #241 on: January 04, 2021, 11:31:23 AM »

It makes, specifically, beam weapons more expensive; there are plenty of non-beam energy weapons, including all of the faction-specific guns.

As I recall, it was added to ORA ships due to play-testing showing that all-beam setups over-performed, and has been there since either the first release of ORA or at least very nearly so.

So, no, not a mod conflict; that's just a feature of those hulls.
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Wyvern is 100% correct about the math.

The_Sarge

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Re: [0.9.1a] Outer Rim Alliance v0.90 (2020/11/03)
« Reply #242 on: January 04, 2021, 11:43:37 AM »

Oh... Oh no. I've been mis-reading that hull-mod so baldy all this time, then! o_o

Thank you for making me aware of that distinction!

Mea culpa for being unable to read properly...
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Tartiflette

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Re: [0.9.1a] Outer Rim Alliance v0.90 (2020/11/03)
« Reply #243 on: January 04, 2021, 01:56:04 PM »

To be extra clear, it only bring bring beam loadouts on par with energy projectile loadouts. It does NOT make them worse. Without that hullmod there would be 0 reason to use anything but beams.
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Tartiflette

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Re: [0.9.1a] Outer Rim Alliance v0.91 (2021/01/18)
« Reply #244 on: January 18, 2021, 01:45:16 PM »


   This update FINALLY solves the long standing scarcity of ORA's weapons in their markets! I also mildly nerfed the Sanctuary-class destroyer that after rounds and rounds of buffs trying to find a good niche for it ended up making the ship a bit too good at everything. On the other hand, I mildly buffed the Harmony-class cruiser and shuffled their weapon mounts around. The multiple new Synergy turrets open up a whole new world of devious weapon loadouts.

   And because it's been a while since I added any weapon to ORA, they now can count on the Incantation Horn artillery piece in their armory. It is a beefed up Plasma Cannon that gets stronger more ranged shots at the cost of... Well everything else.

This update should not break saves.


Changelog:
0.91

NEW CONTENT:
 - Added Incantation Horn large artillery:
   . 900 range energy weapon that packs a massive punch,
   . Abysmal fire-rate,
   . Laughable projectile speed,
   . Storm-trooper level of accuracy.

BALANCING:
 - Sanctuary-class destroyer:
   . Flux capacity reduced to 6000 from 6500,
   . Flux dissipation reduced to 300 from 350,
   . Supplies/month - supplies/deploy raised to 11 from 10.
 - Litany Thrower flux efficiency improved to 1.0 f/dmg from 1.2.
 - Harmony-class destroyer:
   . Mount types shuffled around,
   . OPs raised to 110 from 100.

BUGFIXES/IMPROVEMENTS:
 - FINALLY fixed the weapon availability issue in ORA markets.
 - Valis' binary star now properly show up in the planet list.
 - Fixed Bliss-class frigate miss-aligned mounts.
 - Fixed Discernment-class carrier weapon render order.
[close]

Earliest save compatible version: 0.8
« Last Edit: January 18, 2021, 01:46:52 PM by Tartiflette »
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ddbb07

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S
« Reply #245 on: January 18, 2021, 02:21:23 PM »

Well, i guess i have to update now
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Tartiflette

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Re: [0.9.1a] Outer Rim Alliance v0.91 (2021/01/18)
« Reply #246 on: January 26, 2021, 12:32:00 AM »

I now have updated all the skin packs with the new Incantation Horn weapon. They are available at the usual place.
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Igncom1

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Re: [0.9.1a] Outer Rim Alliance v0.91 (2021/01/18)
« Reply #247 on: January 26, 2021, 12:59:02 AM »

With every additional skin pack, isn't your work becoming exponential?
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Sunders are the best ship in the game.

Tartiflette

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Re: [0.9.1a] Outer Rim Alliance v0.91 (2021/01/18)
« Reply #248 on: January 26, 2021, 05:26:30 AM »

Yes, but that's also why I'm making skin packs only to mods that are mostly stable. I hardly add anything new to ORA, Diable or Scy anymore. That last one should get some skin packs too some day.
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Tartiflette

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Re: [0.95a] Outer Rim Alliance v0.92 (2021/03/27)
« Reply #249 on: March 27, 2021, 11:27:06 AM »



Barebone update for Starsector 0.95a. It doesn't leverage any of the new features yet, but should work fine nonetheless.

Earliest save compatible version: 0.92


Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib
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Tartiflette

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Re: [0.95a] Outer Rim Alliance v0.93rc3 (2021/04/18)
« Reply #250 on: April 18, 2021, 03:46:59 AM »



After a few hours of playing with the update and ORA, I made a few adjustments to better fit the new meta. It includes a lot of small buffs to weapons, some mild nerfs, and a couple of ships adjustments:

Changelog

0.93

BALANCING:

 - Recital Deliverer:
   . Damage per shot decreased to 45 Energy damage from 60, flux reduced accordingly.
   . Rate of fire increases more rapidly to reach its full potential in 10 shots from 20. (4.5s of sustained fire from 5.6s)
   . Stat-card clarified.

 - Litany Thrower:
   . Burst firepower lowered to 600dps from 750.
   . Sustained firepower raised to 150dps from 75.

 - Eschewal Projector:
   . Range increased to 900 from 850.
   . Now fires in bursts of two shots.
   . Speed dampening effect now fixed to 25% from 0/20/40/60/80% depending on target size. (similar to cruiser effect if both projectiles connect)

 - Incantation Horn:
   . Range increased to 1000 from 900.
   . Firerate increased to 20 rpm from 17.

 - Sempiternal Repeater: Turn rate increased by 50% but added tag to not benefit from the idle turn boost.

 - Echoes Caster: Turn rate increased by 100% but added tag to not benefit from the idle turn boost.

 - Fervor-wing gunship:
   . Now only has a single Recital Repeater on a 360deg turret instead of two in 180deg turrets.
   . The fighters will now try to maintain some range off of their target's PD weapons instead of rushing in.

 - Communion-class carrier: System changed to Active flares from Long Range Fighters.

 - Felicity-class carrier: System changed to Sensor Drones from Entropy Amplifier.

 - Discernment-class carrier: System changed to Quantum Disruptor from Interdictor Array.

 - Attitude Jets system: Increased the speed boost to 50 from 25.

 - Commisioned Crew:
   . Removed the drawback of Alliance Conservation Methods.
   . Effect is now -15% or -4 supplies per month (whichever is smaller) instead of -25% or -2.

BUGFIXES/IMPROVEMENTS:

 - Fixed ORA system spawning in Nexerelin random mode.
 - Calling Scatterer no longer uses its secondary PD function while phased.
 - Added the new Fury-class to ORA's spawn tables.
 - System's blue giant stars are now proper blue giants.
 - Solid State Capacitor system description adjusted to better reflect the effect.
 - Externalized a couple of strings that were missing.
 - Added missing fighter weapons descriptions.
[close]

[rc3] fixed last minute mistake with the Recital Deliverer
This update should not break saves.

Earliest save compatible version: 0.92


Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib
« Last Edit: April 18, 2021, 08:08:04 AM by Tartiflette »
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Helldiver

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Re: [0.95a] Outer Rim Alliance v0.93rc3 (2021/04/18)
« Reply #251 on: April 18, 2021, 01:38:17 PM »

ORA ships with the Gunmetal skinpack are some of the prettiest ships in the sector as far as I'm concerned. I remember some people complaining that the ships are too similar but I like it that way. I like the clear design identity that follows from frigates to capitals and how they feel like series of machines that the same designers would have come up with.
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Tartiflette

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Re: [0.95a] Outer Rim Alliance v0.93rc3 (2021/04/18)
« Reply #252 on: April 19, 2021, 01:46:24 AM »

I'm partial to the Irradiated one myself!
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Bastion.Systems

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Re: [0.95a] Outer Rim Alliance v0.93rc3 (2021/04/18)
« Reply #253 on: April 19, 2021, 03:20:06 AM »

Irradiated is the best, makes the faction weapons not look out of place when put on base game ships.
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Tartiflette

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Re: [0.95a] Outer Rim Alliance v0.93rc3 (2021/04/18)
« Reply #254 on: April 19, 2021, 01:12:19 PM »

Well you could delete the ship folder and only use it for the weapons with the regular hull, or mix the folders in other skin mods.
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