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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Outer Rim Alliance v0.95rc1 (2023/01/07)  (Read 491671 times)

grinningsphinx

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Re: [0.9.0a] Outer Rim Alliance v0.81rc2 (2018/11/26)
« Reply #165 on: November 26, 2018, 07:47:41 PM »

ORA likely has too many markets at game start....11 is... even hegemony doesnt have that many markets, and some of the Heg's are in shared systems. Doesnt seem like to many to you?
are you maybe confusing Persean League markets with ORA's? because they have a rather similar text color, and are both mainly situated in the same core world quadrant, so it would be an easy mistake to make.

Nope...they have 11. just restarted a new game and recounted.
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Spess Mahren

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Re: [0.9.0a] Outer Rim Alliance v0.81rc2 (2018/11/26)
« Reply #166 on: November 29, 2018, 04:19:11 PM »

It appears Torment Listening Post is bugged because the market and colony overview is completely blank so it's always first to decivilize.
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Tartiflette

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Re: [0.9.0a] Outer Rim Alliance v0.81rc2 (2018/11/26)
« Reply #167 on: November 29, 2018, 04:43:54 PM »

Only if you  are using an outdated version of ORA or didn't started a new save since the update.
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Tartiflette

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Re: [0.9.0a] Outer Rim Alliance v0.81rc2 (2018/11/26)
« Reply #168 on: December 11, 2018, 12:34:20 PM »

For those that thought the ornate look of ORA was off-putting and those that just want a cleaner "Wet Navy" experience, you can now download an alternative look pack HERE


« Last Edit: December 11, 2018, 12:41:00 PM by Tartiflette »
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Tartiflette

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Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« Reply #169 on: December 13, 2018, 05:39:35 AM »

Small maintenance update to iron out the last quirks of the mod:

 - Changed the faction colors for something farther from the League's gold.
 - Fixed Calling Scatterer secondary PD firing at nothing.

Download available in the OP.
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Bastion.Systems

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Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« Reply #170 on: December 13, 2018, 07:04:30 AM »

- Changed the faction colors for something farther from the League's gold.

Great change, I can't remember all the times in 0.8 Nexelerin where have been at war with ORA and accidentally jumped into their major world to get blown up.

Also the alternate color scheme just feels more suitable with the aesthetics of the sector.
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Mr. Nobody

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Re: [0.9.0a] Outer Rim Alliance v0.81rc2 (2018/11/26)
« Reply #171 on: December 13, 2018, 07:24:38 AM »

For those that thought the ornate look of ORA was off-putting and those that just want a cleaner "Wet Navy" experience, you can now download an alternative look pack HERE



I appreciate the choice but why would anyone in their right of mind go around in ships that DON'T have gold trimmings all along the hull given the chance?
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On the left half of the Bell curve

Igncom1

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Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« Reply #172 on: December 13, 2018, 02:16:39 PM »

We can't have our troops going to war without the bling now can we?
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Sunders are the best ship in the game.

Recklessimpulse

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Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« Reply #173 on: December 13, 2018, 07:50:28 PM »

Ohh maybe those could be the version sold in the open market and the ones sold in the military market or used by the fleet proper would be ornate?
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Tartiflette

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Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« Reply #174 on: December 13, 2018, 11:49:56 PM »

Given how common V-RAM issues are getting, it's not going to happen.
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Regularity

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Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« Reply #175 on: December 14, 2018, 07:47:41 AM »

I'm not sure if it's just my game, but the Lum'en Factory is always starved for resources, desperately so. Not long after starting a new game I managed to get 500000 credits in missions hauling stuff to Lum'en from other places in system within the timespan of a month.

I think the combination of being in a relatively isolated system, along with the huge distances to the nearest planet, combined with the lack of starport (-100% access) completely ruin its economy. By extension its defenses are also ruined, since they lack the supplies to run.
« Last Edit: December 14, 2018, 07:54:23 AM by Regularity »
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Tartiflette

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Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« Reply #176 on: December 14, 2018, 10:55:02 AM »

The lack of a Spaceport is actually a mistake.
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grinningsphinx

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Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« Reply #177 on: January 04, 2019, 09:11:23 AM »

Calling Scatterer is missing turn rate information.
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Wyvern

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Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« Reply #178 on: January 04, 2019, 10:12:59 AM »

The lack of a Spaceport is actually a mistake.
This can be fixed on a per-game basis via the console commands mod; the relevant command is:
Code
RunCode Global.getSector().getStarSystem("Valis").getEntityByName("Lum'en Factory").getMarket().addIndustry("spaceport")
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Wyvern is 100% correct about the math.

Tartiflette

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Re: [0.9.0a] Outer Rim Alliance v0.83 (2019/01/05)
« Reply #179 on: January 05, 2019, 08:41:59 AM »



Preemptive update for Nexerelin as well as some minor balance tweaks.

Download link in the first post.

Changelog:
Spoiler
0.83

 - Updated compatibility with Nexerelin.

BALANCING:
 - Fighter changes:
   . All fighters get the "no_weapon_flux" hullmod like vanilla, flux stats adjusted accordingly.
   . Fervor gunship shield nerf.
   . Wisdom interceptor hull buff.

BUGFIXES/IMPROVEMENTS:
 - Added spaceport to Lu'men station.
 - Downgraded Marble's nanoforge to corrupted from pristine.
 - Added missing turn rate information to the Calling Scatterer.
 - Shuffled some blueprints, neither BP package contains any capital ship like vanilla.
 - Deactivated the "material maps" for GraphicLib, that had only a minor visual impact but significantly increased VRam usage.
[close]
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