Okay, with Diable out of the door (mostly) time for some polish here!
I heard the complains that ORA is kind of boring, and look too similar... And I cannot say I disagree with either. So to tackle this issue let's start by adding a pair of ships that at least look different without straying too far from the "brick" theme:
Those two are less broadside-focused and will probably better fit the role of a player flagship. As for the rest:
- First I removed the "anti-beam" beam field altogether. It was a bit of a weird effect to communicate, the new range hullmods from the [REDACTED] and the Paragon allowed them to ignore the effect, and multiple fields made the whole thing a visual cacophony. However I'm not about letting people exploit beams on those ships without having to give up something. From now on, every beam weapon cost a flat extra 3 OP to install. Not a big deal if you just want a pair of Phase Lances or a HIL, but if you want to spam tac lasers you will have to give up some capacitors. Given that most high tech PD are beams though, those weapons receive a 2OP cost reduction, making them only marginally more expensive to install.
- Then I removed the built-in ITU since it was only there because of some back-end requirement with my beam range shenanigans. To compensate, the ships received some extra OP and a
very decent buff to their speed.
- With their new-found mobility, I have to slightly reduce the flux+capacity and/or hull+armor of a lot of ships, but given their ability to disengage now it might not be enough.
And onto polishing the admittedly rushed campaign stuff...
Current changelog:
Spoiler
V0.7
NEW CONTENT:
- Grace-class heavy destroyer.
. Artillery destroyer taking an intermediary role between the Harmony and Sanctuary before rebalance.
- Elevation-class recon cruiser.
. Versatile cruiser able to face any type of enemy thanks to a very permissive weapon layout.
BALANCING:
- Xeno-Warfare hullmod:
. No longer affect beams range.
. Now raises the cost of beam weapons by a flat 3 OP.
. Reduces the cost of PD weapons by a flat 2 OP.
- Choir Emitter:
. OP cost raised to 7 OP from 6.
- All ships:
. Removed built-in ITU.
. Available OP raised accordingly.
- Attitude Thrusters:
. Charges reduced to 3 from 4.
. Regen rate halved to 20s.
. Duration tripled to 6s.
- Heavy Teleporter:
. Range reduced to 500 from 1000.
. Charges regeneration halved to 20s.
- Bliss:
. Shield arc raised to 240 deg from 180.
. Speed increased to 130 from 120.
- Mirth:
. Shield efficiency raised to 0.6 f/dmg from 0.7.
. Speed raised to 170 from 160.
- Harmony:
. Ship system switched to Plasma Jets from Heavy Teleport
. Hull reduced to 3000 from 3250.
. Flux capacity reduced to 5500 from 7000.
. Shield arc increased to 180deg from 120.
. Shield efficiency increased to 0.6 from 0.8.
- Sanctuary:
. Ship-system switched to Solid State Capacitors from Sensor Drones.
. Added a flight deck.
. Armor reduced to 400 from 425.
. Hull reduced to 3250 from 3500.
. Flux capacity reduced to 6500 from 7000.
. Speed raised to 80 from 60
- Beatitude:
. Hull reduced to 6000 from 8500.
. Armor reduced to 750 from 900.
. Shield arc raised to 180 deg from 120.
- Revelation:
. Hull raised to 8000 from 6000.
. Armor raised to 950 from 750.
. Speed raised to 55 from 40.
- Enlightenment:
. Flux dissipation raised to 1200 from 1000.
BUGFIXES/IMPROVEMENTS:
- Fixed break-apart bug.
- Fixed lootable Xeno-Warfare hullmod.