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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Outer Rim Alliance v0.95rc1 (2023/01/07)  (Read 491638 times)

Inventor Raccoon

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Re: [0.7.2a] Outer Rim Alliance v0.5 Dynasector! (11/04/2017)
« Reply #75 on: April 21, 2017, 05:42:49 PM »

Unfortunately, right now it seems like the station mechanics are borked and there's a bug stopping non-station ships from being able to have modules. I tried to have a Conquest with broadside shields but it just doesn't work.
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WKOB

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Re: [0.7.2a] Outer Rim Alliance v0.5 Dynasector! (11/04/2017)
« Reply #76 on: April 22, 2017, 02:19:29 AM »

Ah, yes, I was reading your discussion on that. Perhaps in the future. :)
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Tartiflette

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Re: [0.7.2a] Outer Rim Alliance v0.5 Dynasector! (11/04/2017)
« Reply #77 on: April 22, 2017, 04:21:54 AM »

But then taking hits wouldn't raise the ship's flux and you wouldn't have any control on the shield.
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Mr. Nobody

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Re: [0.7.2a] Outer Rim Alliance v0.5 Dynasector! (11/04/2017)
« Reply #78 on: April 22, 2017, 09:07:58 AM »

But then taking hits wouldn't raise the ship's flux and you wouldn't have any control on the shield.
Unless the Great Code Archwizard Tartiflette find a way to have the modules transfer their flux to the main ship.
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On the left half of the Bell curve

Tartiflette

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration Compatible! (22/04/2017)
« Reply #79 on: April 22, 2017, 01:55:00 PM »


Requires LazyLib

 Be warned this is a rather barebone compatibility update, without any fancy procgen and exploration content but still very much enjoyable. Later updates will have a lot more stuff, but I have Scy and Diable to update first.

Still there has been a few changes since the last version:

Spoiler
BALANCING:
 - Eschewal Projector:
   . Raised damage per shot to 400 from 200.
   . Raised flux per shot to 600 from 300.
   . Halved fire-rate to 30 round per minute from 60.

 - Mirth frigate:
   . Speed increased to 160 from 140.
   . Ship system changed to High Energy Focus from Phase Skimmer.

 - Harmony destroyer:
   . Ship system changed to Heavy Phase Teleporter (limited charges, long regen, lower range) from High Energy Focus.
   . Flux capacity raised to 7000 from 5000.

 - Choir Emitter:
   . Projectile speed increased to 1000 from 500.
   . Minimum spread raised to 5 degrees from 0.

 - Carriers:
   . Got one extra deck with built-in Wasp wing.

BUGFIXES/IMPROVEMENTS:
 - Corrected Cureus being tidally locked sideways.
 - Corrected Lum'en sometimes missing its coriolis ring.
 - Added missing hints to the ship systems that screwed the AI.
[close]

Enjoy!
« Last Edit: April 22, 2017, 02:07:49 PM by Tartiflette »
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Surge

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration Compatible! (22/04/2017)
« Reply #80 on: April 22, 2017, 02:32:56 PM »

Jesus christ tarti, you spoil us
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cjuicy

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration Compatible! (22/04/2017)
« Reply #81 on: April 22, 2017, 04:35:53 PM »

Well, that was quick.
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Aklyon

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration Compatible! (22/04/2017)
« Reply #82 on: April 23, 2017, 06:17:28 AM »

Tarti, the guy with the ridiculous updatery.
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Nanao-kun

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration Compatible! (22/04/2017)
« Reply #83 on: April 23, 2017, 03:22:09 PM »

Although you can't install it on any ships, the Xeno-Warfare hullmod is available as a modspec.
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Ryers

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration Compatible! (22/04/2017)
« Reply #84 on: April 24, 2017, 07:02:47 PM »

hey guys, sorry if this has been asked (or possibly clearly stated elsewhere). is this mod campaign compatible or just missions? i cant find the ships or weapons anywhere AND none of the fleets have mod ship composition

plz halp, is confuzled
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SainnQ

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration Compatible! (22/04/2017)
« Reply #85 on: April 24, 2017, 07:06:15 PM »

hey guys, sorry if this has been asked (or possibly clearly stated elsewhere). is this mod campaign compatible or just missions? i cant find the ships or weapons anywhere AND none of the fleets have mod ship composition

plz halp, is confuzled

This is a barebones compatibility release, you won't see many O.R.A fleets roaming, but you can find them in the Gudonov star system.

They also have a "stripe" purple & yellow-orange'ish fleet color scheme.
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Ryers

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration Compatible! (22/04/2017)
« Reply #86 on: April 24, 2017, 07:07:25 PM »

hey guys, sorry if this has been asked (or possibly clearly stated elsewhere). is this mod campaign compatible or just missions? i cant find the ships or weapons anywhere AND none of the fleets have mod ship composition

plz halp, is confuzled

This is a barebones compatibility release, you won't see many O.R.A fleets roaming, but you can find them in the Gudonov star system.

They also have a "stripe" purple & yellow-orange'ish fleet color scheme.

wow man. that was quick! thanks =)
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Bastion.Systems

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration! (22/04/2017)
« Reply #87 on: April 29, 2017, 11:11:07 AM »

I am sure you have noticed this yourself but the Persean League and O.R.A. have almost the same station name color on the map making it somewhat more difficult to tell them apart.
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arwan

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration! (22/04/2017)
« Reply #88 on: May 04, 2017, 03:49:42 AM »

I have a question for the people in the know. Are these ships and their weapons, mods etc. in line with the vanilla ships. In requires to combat power. Or are they considered over powered / under powered?
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Phearlock

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration! (22/04/2017)
« Reply #89 on: May 04, 2017, 04:15:47 AM »

Quite in line with vanilla. Plenty of vanilla ships that are more "overpowered" than the ones added by ORA.
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