A little background...So I've been playing Starsector since it was Starfarer (albeit with a big break in the middle), and I've loved every minute of it. I've dabbled with mods a little, but I discovered a while back that creating a mod from scratch (at least to add custom weapons and ships) was not particularly difficult.
As an amateur writer of science fiction, I decided to utilize my newfound skills of mod-making to create a simple mod to implement various spacecraft and weapons from the universe one of my stories is set in. It has nothing to do with Starsector on its own, but I discovered that the process of creating first simple sprites, then flyable ships, then weapons to be fitted on those ships, then missions using those ships and so forth, was altogether an excellent method for world building for that story. It added massive quantities of context and contrast, and I am still periodically adding new ships, weapons and features to the mod. I'm extremely proud of some of the things I have created in the mod, and it's been heaps of fun to expand.
However.Since the mod is of a poor quality (It was my first mod, and since I started so long ago, my technique has changed over the years making things... Inconsistent) and contains some spoilers for the universe, it is not available for public access. I use it strictly for personal gameplay and world building, and I highly doubt it will ever become public. But recently it has left me thinking that it would be nice to have a go at creating a fresh PUBLIC mod that fits within the Starsector universe a little better, with custom ships, weapons, missions, and such things I have learnt over the years how to implement.
The problem...... is that I have a really bad habit of replicating. I'm concerned that if I was to create a new mod for public use, I would find myself rapidly copying weapon and ship concepts from this private mod of mine into the new mod. On the other hand... Since the private mod is, well, private, no one out there (that's you guys reading this) would give a damn as it would all be new from your perspective. I'm only copying from myself.
Don't get me wrong. I have new ideas all the time. It's more of a brain worm that says "Hey, why are you bothering making new stuff, when you have all this cool stuff here already that you could make public!?". Yet I flatly refuse to make this private mod of mine into a public mod. Trust me, I'm sure it's got some cool features, but you'd be disappointed by the lack of consistency, unkempt style and unfinished mini-projects.
Another reason to dislike replicating concepts - at least, 100% copying them from one mod to the other - is that it would do my head in when it comes to managing the two mods, and the two "universes" would start to collide in my imagination. As a writer, this can cause BIG PROBLEMS with consistency.
Still, I would love to make an original mod using at least SOME of the concepts and ideas from this private mod, because I reckon I wouldn't be half bad at it, given a decent theme/pretense and a little further practise.
So my questions for you are as follows.If I am to make a new, public mod from scratch, ideally adding ships, weapons, missions and a way to access the ships/weapons in the campaign...
- Should I re-use concepts from my private mod for the sake of showcasing original ideas?
- Should I have a theme to create new concepts for / choose old concepts from?
- Should I bother tying the theme for the new mod in with the Starsector lore, and if so how tightly? Bear in mind I'm not massively educated on it.
- Would people like to see how I started modding with more excerpts (screenshots/videos/showcases) from this private mod?
For a quick look at what I can do mod-wise already, here are a small selection of screenshots from the game featuring my private mod. For a little bit of context, in the story there are three warring factions (United, Freedom and Independence) who here each have a selection of ships and weapons unique to them. You should be able to distinguish the faction's ships by the colour scheme, and to a lesser extent their actual design. Bear in mind that I DO NOT "Frankensprite" or however you refer to it as - all of my sprites are original, as they are based on my own universe, NOT the Starsector universe.
All your thoughts, feedback and questions for me will be happily received in the thread below. Thanks all for your time!
- Axle