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Author Topic: Too difficult?  (Read 7775 times)

Altiarxsaint

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Too difficult?
« on: February 13, 2017, 07:47:49 PM »

Hello guys, I am relatively new here. I have been creeping around since 2012 but Recently(Relatively) made an account. I am curious if anyone else is having trouble doing anything in this game like I am. I am taking on pirates with bounties of 40k and sometimes I win sometimes I lose. However, the money I earn immediately gets all spent on repair costs and refueling costs. The cost of living is incredibly expensive, I am even playing on easy mode. I do have Starsector+ and several other mods enabled so that may be it. The game certainly felt easier when I first played it.
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Midnight Kitsune

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Re: Too difficult?
« Reply #1 on: February 13, 2017, 07:59:47 PM »

Hello guys, I am relatively new here. I have been creeping around since 2012 but Recently(Relatively) made an account. I am curious if anyone else is having trouble doing anything in this game like I am. I am taking on pirates with bounties of 40k and sometimes I win sometimes I lose. However, the money I earn immediately gets all spent on repair costs and refueling costs. The cost of living is incredibly expensive, I am even playing on easy mode. I do have Starsector+ and several other mods enabled so that may be it. The game certainly felt easier when I first played it.
Listing out your mods would be helpful as certain ones jack up the already high difficulty
Another thing is you should DL the Steiner Foundation mod as it helps out lower level characters
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Altiarxsaint

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Re: Too difficult?
« Reply #2 on: February 13, 2017, 08:06:35 PM »

Mods enabled:
Starsector+
Dynasector
Blackrock Driveyards
Common Radar
Console Commands
Diable Avionics
Extra System
Interstellar Imperium
Junk Pirates/ASP/Pack
LazyLib
Nexelerin
Omnifactory
Scy Nation
Shadowyards
Ship/Weapon Pack
Steiner Foundation
The Knights Templar
The Mayorate
Tiandong Heady Industries
TwigLib
ZZ GraphicsLib
-------------------
Basically everything that is compatible with starsector+/Dynasector/Nexelerin
« Last Edit: February 13, 2017, 08:08:17 PM by Altiarxsaint »
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Midnight Kitsune

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Re: Too difficult?
« Reply #3 on: February 13, 2017, 08:12:48 PM »

Mods enabled:
Starsector+
Dynasector
Blackrock Driveyards
Common Radar
Console Commands
Diable Avionics
Extra System
Interstellar Imperium
Junk Pirates/ASP/Pack
LazyLib
Nexelerin
Omnifactory
Scy Nation
Shadowyards
Ship/Weapon Pack
Steiner Foundation
The Knights Templar
The Mayorate
Tiandong Heady Industries
TwigLib
ZZ GraphicsLib
-------------------
Basically everything that is compatible with starsector+/Dynasector/Nexelerin
I would suggest adding Save Transfer in case you want to keep your progress and you need to update a mod and also get version checker (see my sig) to find out WHEN a mod is updated!
As for your original problem? I really don't know how to help. You could try asking in the SS discord as it is decently active
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Altiarxsaint

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Re: Too difficult?
« Reply #4 on: February 13, 2017, 08:36:48 PM »

I actually just added Nexelerin and it has a salary mechanic so that seems to be helping pay the bills. I shall have to install this version checker. Thanks for the help.
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Midnight Kitsune

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Re: Too difficult?
« Reply #5 on: February 13, 2017, 08:51:38 PM »

I actually just added Nexelerin and it has a salary mechanic so that seems to be helping pay the bills. I shall have to install this version checker. Thanks for the help.
No problem! As I said, the Discord is decently active and can answer both bug and game questions
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Thaago

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Re: Too difficult?
« Reply #6 on: February 13, 2017, 10:45:39 PM »

Nexerelin is good because it gives you the option to start with a bigger fleet, and the salary does help. Remember that you can tell allied fleets to follow you for free - you can drag around a big escort as you attack a station!

Of all the mods you have, Dynasector increases the early game difficulty most imo - it gives a really nice variety of ships to fight mid/late game, but early game pirates armed with top tier weapons are a nasty surprise that ends in either retreat or fleet wipe.
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Altiarxsaint

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Re: Too difficult?
« Reply #7 on: February 13, 2017, 11:16:05 PM »

Nexerelin is good because it gives you the option to start with a bigger fleet, and the salary does help. Remember that you can tell allied fleets to follow you for free - you can drag around a big escort as you attack a station!

Of all the mods you have, Dynasector increases the early game difficulty most imo - it gives a really nice variety of ships to fight mid/late game, but early game pirates armed with top tier weapons are a nasty surprise that ends in either retreat or fleet wipe.
I am loving Nexelerin so far. It has made this game bearable for me hehe. Makes it feel like I am playing one of the "X Series" games trying to conquer the sector.
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Nick XR

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Re: Too difficult?
« Reply #8 on: February 13, 2017, 11:50:01 PM »

For what it's worth, until you know what you're doing I would follow the general advice of:
* Avoid beam weapons, Alpha strike is what kills ships, not DPS beams
* Avoid high tech ships, they cost way too much to use when you're first starting out, have poor armor so when you make a mistake and overload you'll have a huge repair bill
* Get a Hegemony commission so you can get their ships
* Play on easy if you can (I don't think you can in Nexerlin)
* Buy an Enforcer (not the D), put on Augmented Engines, 4 annihilator rockets, 2 maulers, 2 flak cannons, 1 light needler, fill the rest with heat sinks. Use the missiles as your group 1, set everything else to auto fire
* Don't use the wolf as a starting ship, use the scarab

All the above advice goes out the window once you get the hang of things, but I personally was terribad at SS probably way longer than I should have been.  The above is what saved me.

TaLaR

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Re: Too difficult?
« Reply #9 on: February 13, 2017, 11:50:50 PM »

Supply costs in Nexelerin can differ wildly, maybe you got unlucky? Sometimes they are around 10-20 for super easy mode, other times they can be 300-400 forcing you to mostly rely on scavenged supplies.
Vanilla supply costs are close to 100, so I usually re-roll generated sector if it is too far into either direction.
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Sy

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Re: Too difficult?
« Reply #10 on: February 14, 2017, 01:43:58 PM »

i think you might wanna get rid of the Extra System mod. i haven't tested it myself, but iirc it makes some rather big changes to stuff like ships' costs and stats. maybe that's why you're struggling?

and i agree with Thaago on DynaSector: it's one of the 'must have' mods for most experienced players due to the variety it adds, but said variety might just be overwhelming for someone who isn't yet familiar with most of the ships and weapons, and it can make enemies that would be rather weak or easy to counter in vanilla more challenging by giving them stronger fleet compositions or ship loadouts.
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Dark.Revenant

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Re: Too difficult?
« Reply #11 on: February 14, 2017, 11:00:45 PM »

That said, Dynasector does limit weapons known to be difficult for newbies/early game players to counter to full faction fleets.  Random pirates usually have low tier or common weapons, but the sheer variety available to them can be daunting.  I'll likely adjust them further to favor vanilla equipment.
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gruberscomplete

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Re: Too difficult?
« Reply #12 on: February 17, 2017, 10:14:14 AM »

You can increase the amount of credits that you get at the end of a battle in settings.json, along with the amount of cargo % you win.

You can also make fuel, supplies, and ships sell for cheap without modding - just modifying some excel docs and json files.

Not to mention console commands: addfuel, addsupplies, addcredits, repair all

SS is meant to be modified - proof of that is how easy it is to change a value in an excel doc, save, load up the game and see the changes.
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