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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

Author Topic: [0.7.2a] Combat sensor range influences peak performance time  (Read 1237 times)


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[0.7.2a] Combat sensor range influences peak performance time
« on: January 29, 2017, 02:23:32 AM »

If ship X has incrased in-combat sensor range boost through a hullmod or shipsystem, it sees more enemy ships which count towards its peak performance timer countdown requirement. The other ships, not being able to see ship X, are not affected by it for PPT ticking. This creates an asymmetry in PPT loss that would not otherwise exist, and makes increased sensor range a hidden indirect nerf.

e.g. in the same scenario from two different points of view (both destroyers):

Perhaps the proximity distance for being counted as in combat should be based on unmodified sensor range, or an entirely separate value?
« Last Edit: January 29, 2017, 02:28:01 AM by Histidine »


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Re: [0.7.2a] Combat sensor range influences peak performance time
« Reply #1 on: January 29, 2017, 09:12:19 AM »

Thanks - made it use the base sensor range for now.