Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
A must-have mod for all the stat nerds out there.That said, there are two weird things:In the "enemy fleet" section at the top it says "damage sustained" but when I correlate the numbers it's clearly not the damage sustained by the enemy fleet (which of course would be pointless do display because it's stated in the player's section) but delivered to my fleet. The wording should just be changed to look like the summary from the player's section.What are those "ship units" (referred to as "ships"), that everyone apparently has over a hundred of? Also the deployment points reported don't match anything displayed on the fleet screen. Not a huge difference but still.
A feature suggestion: for weapons that are mounted more than once on a ship have a (x<number>) next to their names so one can easily identify how many units of a weapon produced those numbers.
Hey Nick XR, thanks for making the mod! It's an invaluable resource for people looking to combat and combat mechanics.Is there a way for the results to display more than 15 ships? I tried doing a gimptastic hack of changing "SHIP_COUNT_LIMIT" in IntelCombatReport.class to another value but that didn't seem to work so...I have no idea how I could get it to display the damage of all 30 ships in my fleet.
I have an issue/bug with the Lightning Gun from Ship/Weapon Pack by Dark.Revenant. Namely, its damage, at least in simulations, is always shown as 0 or doesnt even appear, even though it definitely does damage when I tested it. Its not even listed as 'Unknown Energy'. I really like the weapon in theory, but I'd like to know the performance either way, so this kinda throws a wrench in my plans.Looking at the code, I see nothing that would cause it to not show up, but it has been a while since I played Starsector and messed around with its code, so I am not too well versed to begin with.Unless you know of a way to fix this, at the very least this is a bug report.