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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Detailed Combat Results v5.1.2 (2021-05-26)  (Read 140079 times)

Madskills

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Re: [0.95a] Detailed Combat Results v5.1.2 (2021-05-26)
« Reply #195 on: May 27, 2021, 02:03:20 AM »

I noticed that with this mod certain weapons (like the [redacted] rift laser and doom's mines) sometimes show ridiculously high damage values listed in "mines" section. i'm assuming it can be due to the fact that damage dealt against multiple blocks is added together?

is that intended behaviour?

also sometimes damage of certain ships or weapons is listed as exactly 0 (even though it should not be the case), but I have a heavily modded game so this aspect is going to be hard to track because it does not repro every time.
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Nick XR

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Re: [0.95a] Detailed Combat Results v5.1.2 (2021-05-26)
« Reply #196 on: May 27, 2021, 09:18:27 AM »

I noticed that with this mod certain weapons (like the [redacted] rift laser and doom's mines) sometimes show ridiculously high damage values listed in "mines" section. i'm assuming it can be due to the fact that damage dealt against multiple blocks is added together?

is that intended behaviour?
Yeah, that's how much damage that weapon has reported as doing. And we report the sum of all damages done to all real ships (not fighters). The explosion part identifies itself internally as a 'mine', hence the name.


also sometimes damage of certain ships or weapons is listed as exactly 0 (even though it should not be the case), but I have a heavily modded game so this aspect is going to be hard to track because it does not repro every time.

Not sure on that one, we don't show weapon damages if it's less than 25 AND hasn't killed any fighters.

halloween20

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Re: [0.95a] Detailed Combat Results v5.1.2 (2021-05-26)
« Reply #197 on: May 27, 2021, 11:57:08 AM »

as i was "browsing" my latest battle report i thought that one thing might help as a QoL improvement.
that is, if it is possible to add though...

would it be possible to (lightly) highligt a row in the table showing what weapon did what in the fight once you hover with the mouse over it?

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Nick XR

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Re: [0.95a] Detailed Combat Results v5.1.2 (2021-05-26)
« Reply #198 on: May 27, 2021, 01:24:30 PM »

as i was "browsing" my latest battle report i thought that one thing might help as a QoL improvement.
that is, if it is possible to add though...

would it be possible to (lightly) highligt a row in the table showing what weapon did what in the fight once you hover with the mouse over it?


That's a good idea!  But I don't think it's possible with the built-in UX controls. 

I might be able to alternate the row colors slightly.  Maybe.    I'll add it to the list of things to investigate. Thanks!

halloween20

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Re: [0.95a] Detailed Combat Results v5.1.2 (2021-05-26)
« Reply #199 on: May 28, 2021, 06:12:34 AM »

it should be possible somehow (if not, that would be something for alex to implement :P )

on other ingame screens these mechanismus is working...
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briansd9

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Re: [0.95a] Detailed Combat Results v5.1.2 (2021-05-26)
« Reply #200 on: July 16, 2021, 07:52:48 AM »

as i was "browsing" my latest battle report i thought that one thing might help as a QoL improvement.
that is, if it is possible to add though...

would it be possible to (lightly) highligt a row in the table showing what weapon did what in the fight once you hover with the mouse over it?
That's a good idea!  But I don't think it's possible with the built-in UX controls. 

I might be able to alternate the row colors slightly.  Maybe.    I'll add it to the list of things to investigate. Thanks!

You can place an area checkbox (TooltipMakerAPI.addAreaCheckbox()) under each row so that it lights up when moused over.

Not sure if it will work with built-in tables, but here's how it looks in mine
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Nick XR

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Re: [0.95a] Detailed Combat Results v5.1.2 (2021-05-26)
« Reply #201 on: July 16, 2021, 11:07:51 AM »

as i was "browsing" my latest battle report i thought that one thing might help as a QoL improvement.
that is, if it is possible to add though...

would it be possible to (lightly) highligt a row in the table showing what weapon did what in the fight once you hover with the mouse over it?
That's a good idea!  But I don't think it's possible with the built-in UX controls. 

I might be able to alternate the row colors slightly.  Maybe.    I'll add it to the list of things to investigate. Thanks!

You can place an area checkbox (TooltipMakerAPI.addAreaCheckbox()) under each row so that it lights up when moused over.

Not sure if it will work with built-in tables, but here's how it looks in mine

Ooo!  That's cool!  I'll try this.  Thanks!
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