v4.4
Try again to get MIRVs to calculate damage correctly without breaking anything else
v4.3
Fully compatible with prior version
MIRV warheads should now calculate their damage properly (Thanks MesoTroniK)
Defend against NULL in a place it shouldn't be possible but apparently is.
v4.2
New save data format to enable new functionality
- This won't break anything.
- But your old combat data will be automatically deleted.
- Your save game is fine.
No longer displaying kills based on killing blows, we now display Solo Kills (> 80% of hull damage) and Assists (> 20% hull dmg)
DP destroyed based on pro-rated armor/hull damage
Much more accurate damage calculations. Not perfect, but much better.
More accurate tracking of what ships were killed.
Fighters are now treated as a singular weapon system, since that is often the most useful way of thinking about them
Ships details "kill" grid removed, replaced with sprites:
- now render sprites for ships that were solo-killed
- render ship sprites that were kill-assisted (along with a damage overlay)
New enemy fleet status summary area
Player ships are shown as Disabled/Destroyed/Retreated in ship list
Added % hull remaining after combat, color coded
Can now aggregate data based on history and generate a "Merged combat result"
v4.1
Proper fighter kill count for TOTAL rows
Denser data format for detailed combat data (to try and avoid 1MB limit)
No longer using "ship list" functionality, now using rendered sprite images in list
If SaveDetailedCombatData is set to true, save detailed results when main menu missions are played (saved on completion)
Images scaled slightly by hull class
Use 7 zip command line to build archive to hopefully work around archive slash issues
v4.0
Added new intel window for post combat detailed results (press 'e')
Weapons can now properly compute how many fighters they've killed (rewrote aggregation)
Various bug fixes around things done in mods that aren't done in Vanilla (big thanks stormbringer951)
If SaveDetailedCombatData is on, files will be written after each battle in the folder /saves/common/combatanalytics/
3.3
Defend against key not being specified in JSON
3.2
Handle possible exception (should only happen on some mods)
Sort results by damage dealt desc
3.1
Updated to starsector .9a
3.0
Updated to Starsector .8.1a
Fighters are tracked as weapon systems
2.0
Data is persisted as strings so disabling the mod wont break saves
Better exception trapping in case something unexpected happens
1.0 - Released