One significant discrepancy is that the combat results refer to "Deployment Points", but is actually using the fleet points value instead. For example:
Total destroyed ships were 11 Radiants, 20 Brilliants, 15 Fulgents, 14 Glimmers, and 14 Lumens. You can see at the end of the video that the combat results report "1054 deployment points" (which is the fleet points total of the destroyed ships per ship_data.csv), but the destroyed ship deployment points is actually 1451. This is confirmed by the Clean Disengage window:
The discrepancy comes from the variance between DP and FP: for example, Radiants are worth 60 DP but only 30 FP, while Lumens are worth 4 DP but 8 FP. Fleet points aren't actually used by the player in any way (since the game uses them internally for things like autoresolve and combat difficulty/XP) while deployment points are critical to players as a measure of odds during live combat.
Would it be possible to update the report using actual deployed DP instead of the FP from ship_data.csv? I noticed that Alex has started to display actual deployment points in the Fleet and Refit screens for players as well, so it seems much more consistent to use player-facing DP than the internal FP measure in the results. Thanks!