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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.81a] StarSector AI Overhaul, Alpha 0.91a  (Read 62908 times)

zeraphiel

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #90 on: January 19, 2020, 05:23:31 PM »

I'm not sure if I'm doing something wrong but I only have your mod pack and my AI is just absurdly bad, like the last 2 posts are talking about.
Ships are just sitting around, taking shields down with a barrage coming at them, going in the middle of a group and aiming a spot with no shield at an enemy ship.
I was doing the first pirate fight in the tutorial and lost my primary ship(I had selected the fast start merc setup, so I'm pretty sure that fight should be over like its nothing)
Have you played the tutorial with your mod active? Not sure if the tutorial could be causing a problem or if its just broken in general.
Something is def wrong though. Hope you get it worked out because this sounds like an amazing mod.
Thanks!
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Justinx931

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #91 on: January 19, 2020, 08:46:43 PM »

i'm not sure if you know but the last posts were early 2018, and this thread has been dead since those last 2 post, this mod hasn't made the jump to 0.9.1(or it did? alpha 0.91a on the title) and i fear all development has stopped.

wouldn't put much hope to the current bugs being amended.
« Last Edit: January 19, 2020, 08:51:20 PM by Justinx931 »
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zeraphiel

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #92 on: January 20, 2020, 12:23:27 PM »

Thanks, I did see that the post was dead but seemed like the mod was still going because of the .91a title, NexusMods mod page talking about .91a and the latest update was Oct 2019
Might not get an answer but doesn't hurt to post :)
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morriganj

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #93 on: January 22, 2020, 05:30:31 AM »

I look forward to testing this out!
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morriganj

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #94 on: January 22, 2020, 05:47:55 AM »

Oh boo. Crash to desktop. I guess this has been abandoned.
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ebolamorph

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #95 on: June 17, 2020, 12:04:15 AM »

 im getting an error using this mod, something about fighter thruster sm. lemme fetch the file. this forum will not lemme post that image in this post
« Last Edit: June 17, 2020, 05:55:25 PM by ebolamorph »
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ebolamorph

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #96 on: June 17, 2020, 12:05:01 AM »

the error i get trying to use your ai rebal
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n1Z0

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #97 on: June 17, 2020, 06:34:15 PM »

the error i get trying to use your ai rebal

Disable all your mods and re-enable one by one to find the culprit.
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connortron7

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #98 on: June 17, 2020, 06:50:45 PM »

the error i get trying to use your ai rebal

Uh bud, as it says in the title of the post, this is for 0.8.1a. its out of date and wont work
« Last Edit: June 17, 2020, 07:02:36 PM by connortron7 »
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ebolamorph

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #99 on: June 17, 2020, 08:25:13 PM »

the error i get trying to use your ai rebal

Disable all your mods and re-enable one by one to find the culprit.

i did. This was the culprit
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n1Z0

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #100 on: June 18, 2020, 01:05:45 AM »

the error i get trying to use your ai rebal

Disable all your mods and re-enable one by one to find the culprit.

i did. This was the culprit
Strange, because I had this mod running fine on its own (in v0.9.1a BTW). There were definitely certain mods that I had do disable due to an abrasive relationship with it though.
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ebolamorph

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Re: [0.81a] StarSector AI Overhaul, Alpha 0.91a
« Reply #101 on: June 18, 2020, 01:43:14 AM »

the error i get trying to use your ai rebal

Disable all your mods and re-enable one by one to find the culprit.

i did. This was the culprit
Strange, because I had this mod running fine on its own (in v0.9.1a BTW). There were definitely certain mods that I had do disable due to an abrasive relationship with it though.
what mods interfered with it?
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