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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: [0.9.5a] Stop Gap Measure - Ships for Vanilla (downgrade edition)  (Read 175575 times)

Arcagnello

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Re: [0.9.1a] Stop Gap Measure - Ships for Vanilla
« Reply #195 on: May 07, 2021, 06:32:59 AM »

Hey guys,
Thanks for your interest in this mod.
I've not played enough the new version yet to start migrating SGM to 0.95. I will need some time to do it. To be honest, I made the mistake of working on this mod the way people wanted me to do it, and not the way I wanted to. So some parts of the mod will probably be downgraded now, because I don't really care about it and don't want to spend hours on it to make it work.
I hope to deliver the mod in the few next weeks or months.

However, if you encounter any major problem with the mod right now, please report themm to me as it will speed up the process

I was indeed looking for vanilla-friendly ship-weapon pack mods yesterday and I could not find the mod introducing that glorious Midline capital that T-poses the enemy to death, but I finally found it today :)

Looking forward to seeing what the future of this mod hold, Ludd-speed to you!
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MajorTheRed

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Re: [0.9.1a] Stop Gap Measure - Ships for Vanilla
« Reply #196 on: May 28, 2021, 09:19:57 AM »


Finally, here is the updated version for SGM. Thanks for your patience. Include in this new version:

-Removal of several features (version checker and java compilation removed)
-Fixed many typos thanks to forum members Plantissue and BladedQueen
-Balance changes for the Herder, Trajan, Charon, Foundation.
-Many ships have changed names to be compliant with names used by other mods.
-Merx and salvage corvette removed
-Added/changed a few variants for the civilian ships.

As you may notice, this version is nearly more a downgrade than an upgrade. I want this mod to be fun to build, and I lost this view by getting anxious learning coding stuff until it was not fun anymore. That's why it is no more compliant with Version Checker (anyway I don't publish that many version of the mod...) and java compiling has been removed (too bothersome for the use I had for it).
Still, I have plan to add content, mostly new ships and basic starting options which help introduce the player to new ships and weapons. The recent addition of assault and escort package is something really good for SGM as many ships were build with this "ramshackle" aspect in mind.
« Last Edit: May 29, 2021, 08:11:41 AM by MajorTheRed »
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Arcagnello

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Re: [0.9.5a] Stop Gap Measure - Ships for Vanilla (downgrade edition)
« Reply #197 on: May 28, 2021, 10:20:53 AM »

https://www.youtube.com/watch?v=P3ALwKeSEYs

Slapping this bad boy in once again, you can't believe how much I missed the Scorpius Kinetic LRM  :'(

I assume the fac tit adds new systems makes it unfit to be slapped on an ongoing campaign, correct?
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Lorkhan4E201

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Re: [0.9.5a] Stop Gap Measure - Ships for Vanilla (downgrade edition)
« Reply #198 on: May 28, 2021, 12:54:13 PM »

Crashes on startup, version log says its 1.0, does it have any dependencies?
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dEVoRaTriX_LuX

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Re: [0.9.5a] Stop Gap Measure - Ships for Vanilla (downgrade edition)
« Reply #199 on: May 28, 2021, 08:14:10 PM »

Can vouch it crashes on start-up for me too when activating this mod.
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Jaghaimo

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Re: [0.9.5a] Stop Gap Measure - Ships for Vanilla (downgrade edition)
« Reply #200 on: May 28, 2021, 11:48:59 PM »

Had a quick look at files, my guess is the leftover version checker integration - MajorTheRed deleted the version file but not the version checker integration. You need to delete "data/config/version" folder.
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MajorTheRed

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Re: [0.9.5a] Stop Gap Measure - Ships for Vanilla (downgrade edition)
« Reply #201 on: May 29, 2021, 08:09:50 AM »

I assume the fac tit adds new systems makes it unfit to be slapped on an ongoing campaign, correct?

IIRC, you can add it to your campaign. Ships and weapons will start to spawn in market, but the star systems will not be integrated.
Crashes on startup, version log says its 1.0, does it have any dependencies?
Can vouch it crashes on start-up for me too when activating this mod.
Had a quick look at files, my guess is the leftover version checker integration - MajorTheRed deleted the version file but not the version checker integration. You need to delete "data/config/version" folder.


I think Jaghaimo is correct. I tested the mod without others mods, and it only had dependency to Version Checker.

Here is a new link. It should work.
https://www.dropbox.com/s/oh9l0qeretzjsoh/Stop%20Gap%20Measure%201_2_1.zip?dl=0

I updated the other links.
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Satirical

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Re: [0.9.5a] Stop Gap Measure - Ships for Vanilla (downgrade edition)
« Reply #202 on: May 29, 2021, 06:51:53 PM »

I assume the fac tit adds new systems makes it unfit to be slapped on an ongoing campaign, correct?

IIRC, you can add it to your campaign. Ships and weapons will start to spawn in market, but the star systems will not be integrated.
Crashes on startup, version log says its 1.0, does it have any dependencies?
Can vouch it crashes on start-up for me too when activating this mod.
Had a quick look at files, my guess is the leftover version checker integration - MajorTheRed deleted the version file but not the version checker integration. You need to delete "data/config/version" folder.


I think Jaghaimo is correct. I tested the mod without others mods, and it only had dependency to Version Checker.

Here is a new link. It should work.
https://www.dropbox.com/s/oh9l0qeretzjsoh/Stop%20Gap%20Measure%201_2_1.zip?dl=0

I updated the other links.

thanks for ur update

big hug
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