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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)  (Read 781208 times)

Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1485 on: September 18, 2021, 11:52:41 PM »

Absolutely not.
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Szasz

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Re: [0.95a] Diable Avionics 2.63RC1 (2021/09/04)
« Reply #1486 on: September 19, 2021, 07:49:34 AM »

[RECENT CHANGELOGS]
2.63
 - The IBB Gulf now spawns in a patrol fleet if Ship and Weapon Pack is not enabled.

Amazing!
Changes are awesome in general but thoughtful little stuff like this is very appreciated.
Last but not least your mod's quality is incredible!

ps. What is Starbase Deep Strike capability by the way?

May I get an answer to this, please?
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Szasz

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Re: [0.95a] Diable Avionics 2.63RC1 (2021/09/04)
« Reply #1487 on: September 21, 2021, 07:39:51 AM »

Second crash with RC4, can't be a coincidence.

9202985 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.Diableavionics_antiMissileAI.advance(Diableavionics_antiMissileAI.java:74)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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