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IT RETURNS. AGAIN!
A huge overhaul to GMDA to make things a bit more interesting. This comes with new ships, redone ships, tweaked ships, and a bunch of new features. GMDA is now a little bit more interesting, and a bit less cancerous to play against. In the future I plan on adding some new bounty-quest content, but right now I lack the code-fu, and I am waiting for the new contacts feature.
NOT SAVE GAME COMPATIBLE WITH PREVIOUS VERSION; WILL NEED A NEW GAME.
Changelog from previous version:
0.9.6
-GMDA Overhauled
-Ships are much more powerful across the board, but are more expensive to maintain and cost more to deploy.
-Fleets will pretend to be independent if threatened, and should extort money properly.
-Added Mercenary Outposts - very expensive colony structures that add patrol fleets to your markets, proportional to market size:
-Nedwin Seagoon Security Depot - Provides GMDA fleets to your market. Requires good relations with GMDA to build.
-Condottiere Mercenary Company - Provides a few small independant military patrols.
-Only one can be built at a time however it is possible to cheese this at the moment.
-Renamed Condor (GM), Tarsus (GMs) and Tarsus (GM) to Carker, Hummer and Jutter, respectively.
-Venture (GM) overhauled; new sprite, is now a better support vessel.
-Vigilance (GM) has been changed to the Rushcutter, with a new sprite and chunkier stats.
-Added the Mule (GM), a powerful if inefficient combat freighter
-Sunder (GM), Falcon (GM), Wolf (GM), Wolf (GMHQ), Lasher (GM), Lasher (GMHQ) and Onslaught (GM) have had their sprites chunkified.
-Minor tweaks to the Wayfarer (GM) and Sagitus (C) sprites.
-Wolf (GMs) and Lasher (GMs) removed from rotation.
-The modular Lurgi Suppression beam is now a medium weapon.
-The Phaseslaught is now a Vayra HVB, and it's the only way to get it.
-Fleet spawning changed to be less overwhelming
-Fixed the version file
DOWNLOAD HERE.