And here's the actual update for 0.9.1a. This is mostly tweaking a lot of things, like sprites and values. A lot of the GMDA ships are now dangerous, but as aforementioned GMDA patrols can be bribed to look the other way similar to Luddic Path, mitigating problems with the early game. Due to the nature of the changes, this is somewhat kind of maybe save game compatible - use at your caution, but I think the only problem will be some weird loadout shenanigans if you fight with GMDA ships / against GMDA ships on updating. Alternatively, you can wait for 'another mod' to release before starting a new game.
LINK HERE
0.9.3
-Clarified the GMDA playstyle by breaking the hullmods into two base hullmods
-Bludknock Engines, which gives a zero-flux speed boost while blocking the engine mods
-Overdrive System, which explains the boosts at high flux and drawbacks to using the system
-Due to the inclusion of the Speeding Ticket system (Similar to Luddic Path), the chances of being completely ganked by GMDA fleets has been mitigated for early game fleets. Consequently, a lot of the nerfs have been removed from GMDA ships, making them more attractive.
-Standard GM Stock ships are now worse, but cheaper.
-Coloured GMs ships are now rarer and better - in the future they may be phased out completely, excluding any future ideas to make a Wolf with Terminator Drones, a Phase Lasher, or an EMP kite.
-Altered various ship stats to be more compliant with 0.9.1a.
-The Crun Gun, in addition to Fighter Elimination, is now also good at general purpose PD, while the Bluebottler gun and Modular Lurgi Suppression Beam have been slightly improved.
-The Sprites for all of the frigates (excluding the Kite), and the Sagitus duo have been reworked
-The Tarsus (GM), Tarsus (GMs) and Condor (GM) have been reworked both in sprite and function
-GMDA blueprints now have images in them.
-Descriptions have had a pass over - still might be mistakes lurking in there somwehere.[/spoiler]