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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.9.5a] Grytpype and Moriarty Defence Authority 0.9.7c (Minor Fixes Ed.)  (Read 182200 times)

King Alfonzo

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Re: [0.8.1a] Grytpype and Moriarty Defence Authority 0.8 (Overhaul Ed.)
« Reply #45 on: June 24, 2018, 02:58:01 AM »

THE OVERHAUL UPDATE (Link Updated)



Spruced up the Venture and Falcon (again). Added the Kite (GM) and Hammerhead (GMHQ). And completely changed how the GMDA plays; GMDA ships now move quickly out of combat, and quickly in high-flux situations. They are also less unbalanced, less annoying, and less crazy.

Changelog
Code
-Sprite Tweaks to Falcon and Venture.
-Added Hammerhead (GMHQ) and Kite (GM).
-The systems of the Sunder (GM) and Vigilance (GM) changed to be more 'bursty'.
-GMDA fleets now tend to be smaller patrols rather than a mix of large and small fleets.
-Reduced the burn level of all destroyers to 9, increased burn speed of all destroyer-level cargo ships to 9.
-Fundamentally changed how the GMDA and GMs hullmods work
-Increased Zero-Flux speed boost.
-Above 75% flux, gain a speed boost.
-Burn Speed and general speed bonuses removed.
-Peak Operating Time is now only reduced by a quarter.
-Hull and armour penalties made less severe.
-Supply cost removed, deployment cost increased.
-Cargo and Fuel capacity drawbacks and improved maneuverability remain unchanged.


QUICK FIX

Quickly fixed the hullmod conflicts, which were revealed by Nemonaemo's recent episode.
Added Gladiator Society bounties, for shenanigans.

stormbringer951

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Re: [0.8.1a] Grytpype and Moriarty Defence Authority 0.8.1 (Overhaul Ed.)
« Reply #46 on: August 07, 2018, 12:17:20 PM »

Bug report: I can buy weapons from GMDA markets without buying access to them by going through the refit menu.
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Weapons Group Controls mod - deselect all weapon groups, hold-down hold-fire mode, toggle alternating/linked fire
Captain's Log - throw away your notepad: custom notes, ruins and salvageable reminders
Old Hyperion - for your dose of nostalgia
Adjustable Skill Thresholds - set fleet DP and fighter bay thresholds

King Alfonzo

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Re: [0.8.1a] Grytpype and Moriarty Defence Authority 0.8.1 (Overhaul Ed.)
« Reply #47 on: August 18, 2018, 10:26:29 PM »

Bug report: I can buy weapons from GMDA markets without buying access to them by going through the refit menu.

I'll deal with that later.

For the time being however:

MINI UPDATE

Changelog
-Ship speeds slightly reduced; being outside of zero flux or high flux will now slow you down relative to a normal ship.
-Added a modular burst Lurgi Suppression Beam; Does very, very little damage, but can freeze ships in place, and cripple unshielded enemies.
-GMs ships will now occassionally show up in independant fleets.

New Update:
-Recoded the Bludnock Engines, should now work properly
-Reduced Impact of Lurgi Suppression Beam weapons

King Alfonzo

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Re: [0.8.1a] Grytpype and Moriarty Defence Authority 0.8.2a (Tweaking V2)
« Reply #48 on: October 12, 2018, 03:38:28 AM »

The bad idea fairy spoke, and it was answered.



Changelog
-Added the Sunder GMHQ - Phase Sunder Protoype. Emphasis - PROTOTYPE.
-Tweaked Spawn code so fleets are a lot less likely to spawn on top of you in hyperspace.
-The GMDA hullmod now increases sensor profile.
   -These two should prevent Sudden GMDA Death Syndrome.

-Added new Nexerellin and Gladiator Bounty compatability.
-Increased the speed of the Hammerhead GMHQ.
-Lurgi Suppression Beams Tweaked again.

King Alfonzo

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Re: [0.9a] Grytpype and Moriarty Defence Authority 0.9.0 (THESIS SUBMITTED)
« Reply #49 on: February 08, 2019, 08:43:18 PM »



GMDA is BACK for 0.9a! All across the board there have been very minor tweaks to sprites, with the biggest changes being the Onslaught (GM) and (REDACTED), but most importantly there have been two changes:

1: The main GMDA hullmod (Now Overdrive System) now grants a bonus to flux dissipation at high flux in addition to a boost in speed and movement. The passive bonus to movement has been removed, all ships have their speed tweaked to be slower than a vanilla ship without speed bonuses, and finally the overload duration has been increased. This should emphasise a more higher risk higher reward sort of playstyle.

2: A simple 'bribe' script has been implement, so if you're small and the GMDA attack, you can open the comm link to them and pay a bribe, to tell the GMDA to go away. Similar to Luddic Path. This should help prvent people getting ganked in the early game.

NOT SAVE GAME COMPATIBLE.

Download it here. Give me a yell if something goes disasterously wrong. Something went disasterously wrong.

Surge

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Re: [0.9a] Grytpype and Moriarty Defence Authority 0.9.0 (THESIS SUBMITTED)
« Reply #50 on: February 08, 2019, 08:53:16 PM »

It returns! buckle up tight and armor your engines *** is about to get real.
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Kittah Khan

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Re: [0.9a] Grytpype and Moriarty Defence Authority 0.9.0 (THESIS SUBMITTED)
« Reply #51 on: February 09, 2019, 02:48:37 PM »

The GMDA Overdriver suite tooltip crashes on the refit screen

Code
2815683 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.FormatFlagsConversionMismatchException: Conversion = c, Flags =  
java.util.FormatFlagsConversionMismatchException: Conversion = c, Flags = 
at java.util.Formatter$FormatSpecifier.failMismatch(Unknown Source)
at java.util.Formatter$FormatSpecifier.checkBadFlags(Unknown Source)
at java.util.Formatter$FormatSpecifier.checkCharacter(Unknown Source)
at java.util.Formatter$FormatSpecifier.<init>(Unknown Source)
at java.util.Formatter.parse(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
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King Alfonzo

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Re: [0.9a] Grytpype and Moriarty Defence Authority 0.9.1a (THESIS SUBMITTED)
« Reply #52 on: February 09, 2019, 05:11:02 PM »

The GMDA Overdriver suite tooltip crashes on the refit screen

Whoops! Sorry about that - completely forgot you can't use the % sign in the .csv unless you do something special codewise with it.

EDIT: ANd it turns out I missed several pixels in the glow map of the [[REDACTED]].

Redownload here.

lcarapaica

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Re: [0.9a] Grytpype and Moriarty Defence Authority 0.9.1 (THESIS SUBMITTED)
« Reply #53 on: February 10, 2019, 01:14:56 AM »

It's back! loved the mod in .81, glad to see it updated  ;D ;D
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Surge

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Re: [0.9a] Grytpype and Moriarty Defence Authority 0.9.1a (THESIS SUBMITTED)
« Reply #54 on: February 16, 2019, 03:25:49 PM »

If I might ask, are there any plans for more elaborate interactions between the player faction and GMDA? Such as GMDA expeditions against free port colonies, degrading relations as your faction gets more powerful, or even a planetary industry that spawns defense fleets of GMDA ships at the expense of straining relations with the major factions.

As a faction GMDA has always felt like either a terrifying boogeyman you have to be wary of or an utter non-factor you never interact with.
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King Alfonzo

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Re: [0.9a] Grytpype and Moriarty Defence Authority 0.9.1a (THESIS SUBMITTED)
« Reply #55 on: February 16, 2019, 05:47:02 PM »

Right now I'm working on HMI and some other ideas, but when I return to this mod I do plan on making them more involved with being annoying/potentially helpful during colonisation. I want to test some stuff with HMI first though, and see if I can tweak it to work with GMDA.

King Alfonzo

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Re: [0.9a] Grytpype and Moriarty Defence Authority 0.9.2 (Minor Balance)
« Reply #56 on: March 08, 2019, 05:56:13 PM »

A very small update fixing the Sunder GMHQ, and changing the existing ship systems for balance.

EDIT: Quick hotfix for the attack variant for the Onslaught GM. Redownload for fix.

Download here.

King Alfonzo

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KING ALFONZO'S COMPUTER.
BACK FROM THE DEAD.


How long is it staying? Who knows! Have an update!

Amongst the tiny changes I've made here and there, the most important ones are:

1) GMDA and GMs hullmods now provide the high flux speed boost at lower fluxes (From 75% and 85% to 65% and 75%, respectively); and

2) Wolf (GMs) and Lasher (GMs) ranges have been buffed.

Download Here.

King Alfonzo

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A very, very minor update focusing on tweaking the coloured GMs Lashers and GMs Wolves.

EDIT:A HOTFIX to fix the weird variant bug.

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Surge

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Just noticed the GM Vigilance's close support variant has 3 unused OP.
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