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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Author Topic: [0.97a] Volkov Industrial Conglomerate 1.6.3a  (Read 439063 times)

JohnVicres

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #450 on: April 27, 2024, 10:25:25 AM »

Bounty Board. IBB is generally a closed system.
Thanks.

On a different note, is the Stolas' main weapon charger supposed to not trigger with missile weapons or, rather, is that intentional? Not possible? The main weapon can still be charged with damage taken/absorbed but it kinda necessitates ramming the enemy with some builds (double falak).
Edit: I actually tested with other missiles and those work, though the charging is quite meagre compared to normal weapons. Still, the Falak seems to not work and not charge the main weapon.
« Last Edit: May 09, 2024, 04:28:15 AM by JohnVicres »
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Aerthan

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #451 on: May 03, 2024, 06:30:31 AM »

I somehow obtained a blueprint for Azhdaya, even though it's supposed to be a built-in weapon for some ship, I believe, as upon producing and having it, it cannot be put on any ships. I think I got it via prism freeport blueprint trading, but I'm not too sure.
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Lilly112

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #452 on: June 11, 2024, 02:26:42 PM »

Is there anywhere to hand in AI Cores for the relationship gain? Or does VIC not care about that stuff?
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Mazrim

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #453 on: June 17, 2024, 11:43:25 AM »

Just was doing some exploring and using Mining in Nex and uh, acquired these out of a cache.
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Michael00181

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #454 on: July 06, 2024, 01:14:47 AM »

The biggest problem I've had with your mod is your faction makes the core worlds too stable due to all the resources they produce.
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Phenir

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #455 on: July 06, 2024, 05:47:11 PM »

Sounds like you need to do some raiding.
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Azzyzazz

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #456 on: July 08, 2024, 01:53:27 AM »

I dug through the last 10ish pages to see if it was mentioned but didn't find it; I'm messin' around with the Raum but the-

Okay I just alt tabbed back into the game and noticed it by happenstance lol. Swapping the Raum's built-in weapon is done via hullmod! That took me an embarrassingly long time to realize lol
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